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Applying classic game production principles to game productions with short development times

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2017

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Gesellschaft für Informatik, Bonn

Zusammenfassung

During the winter semester 2016 62 students of Media Informatics and Interactive Entertainment at the University of Applied Sciences Mittweida collaborated on developing a 3D Puzzle Platformer. Within a very limited timeframe of four months and with many people to manage the team could produce a title that successfully went through the Greenlight process of Steam. This paper discusses how classic game production principles can be successfully scaled down to fit a game production with relatively short production times by analysing the production of Koa Bunga.

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Bruch, Tobias; Smet, Sophie De; Zwack, Justin; Marbach, Alexander (2017): Applying classic game production principles to game productions with short development times. INFORMATIK 2017. DOI: 10.18420/in2017_168. Gesellschaft für Informatik, Bonn. PISSN: 1617-5468. ISBN: 978-3-88579-669-5. pp. 1677-1683. CAAI4Games – Creating Advanced AI For Games. Chemnitz. 25.-29. September 2017

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