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Applying classic game production principles to game productions with short development times

dc.contributor.authorBruch, Tobias
dc.contributor.authorSmet, Sophie De
dc.contributor.authorZwack, Justin
dc.contributor.authorMarbach, Alexander
dc.contributor.editorEibl, Maximilian
dc.contributor.editorGaedke, Martin
dc.date.accessioned2017-08-28T23:47:13Z
dc.date.available2017-08-28T23:47:13Z
dc.date.issued2017
dc.description.abstractDuring the winter semester 2016 62 students of Media Informatics and Interactive Entertainment at the University of Applied Sciences Mittweida collaborated on developing a 3D Puzzle Platformer. Within a very limited timeframe of four months and with many people to manage the team could produce a title that successfully went through the Greenlight process of Steam. This paper discusses how classic game production principles can be successfully scaled down to fit a game production with relatively short production times by analysing the production of Koa Bunga.en
dc.identifier.doi10.18420/in2017_168
dc.identifier.isbn978-3-88579-669-5
dc.identifier.pissn1617-5468
dc.language.isoen
dc.publisherGesellschaft für Informatik, Bonn
dc.relation.ispartofINFORMATIK 2017
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-275
dc.subjectgame development
dc.subjectshort production times
dc.subjectproject management
dc.titleApplying classic game production principles to game productions with short development timesen
gi.citation.endPage1683
gi.citation.startPage1677
gi.conference.date25.-29. September 2017
gi.conference.locationChemnitz
gi.conference.sessiontitleCAAI4Games – Creating Advanced AI For Games

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