Band 34 - 2010 - Frauen und Informatik
Auflistung Band 34 - 2010 - Frauen und Informatik nach Erscheinungsdatum
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- ZeitschriftenartikelmenforING: Mehr Kommunikation in der Kommunikationsbranche – Careerbuilding am FrauenbUro der Technischen Universität München(Vol. 34, Computerspiele, 2010) Weber, Ulla
- ZeitschriftenartikelReflections on Gender Aspects of Designing an Educational PC-Game – Exemplified by a Project in Cooperation with the German Maritime Museum Bremerhaven(Vol. 34, Computerspiele, 2010) Erb, UlrikeSoftware design processes as well as game-based learning applications are embedded in social contexts, and thus are affected by gender structures on various levels. In this paper, I present a case study of developing an educational PC-game to be used in the German Maritime Museum Bremerhaven and discuss a ränge of gender aspects concerning the design process of this game. Especially gender inclusive design strategies and the underdetermined design philosophy of Justine Cassell are re- flected on the background of our case study, which was performed by a Digital Media master study project at the University of Applied Sciences Bremerhaven.
- ZeitschriftenartikelNeustart der IFIP Working Group 9.8 "Women and IT"(Vol. 34, Computerspiele, 2010) Bath, Corinna
- ZeitschriftenartikelFinanzberichte der Fachgruppe „Frauen und isiformaflk“ 2008 und 2009(Vol. 34, Computerspiele, 2010) Vosseberg, Karin
- Zeitschriftenartikel„Netz der Metze“ – Workshop 18. - 20. April 2008 in Bad Honnef(Vol. 34, Computerspiele, 2010) Regitz, Christine
- ZeitschriftenartikelKompetenzzentrumTechnik – Diversity – Chancengleichheit(Vol. 34, Computerspiele, 2010) Schade, Gabriele
- ZeitschriftenartikelComputerspiele – Virtuelle Geschlechter in virtuellen Welten? – Bericht über die Frühjahrstagung 2009 der Fachgruppe Frauen und Informatik vom 6. bis 8. März 2009, Bremen(Vol. 34, Computerspiele, 2010) Erb, Ulrike; Schelhowe, Heidi; Vosseberg, Karin; Zallmann, Margita
- Zeitschriftenartikel„Bildung lohnt immer“ – Positionspapier des Deutschen Frauenrates zur geschlechtersensiblen Bildung(Vol. 34, Computerspiele, 2010)
- ZeitschriftenartikelErfahrungen mit einem Mädchenkurs Informatik in der Eingangsphase der gymnasialen Oberstufe(Vol. 34, Computerspiele, 2010) Hasselhorn, Fritz; Schreiber, Gerlinde; Zbozhna, Olga
- ZeitschriftenartikelDesigning Gendered Games – Values of designers and users of gendered toys(Vol. 34, Computerspiele, 2010) Rommes, Els; Josine; Oude Geerink van LeijenIn a small-scale study we analyzed the genderscripts of the toys of three Dutch toy producing Companies and we have interviewed owners and directors of these Companies. We found large differences in the ‘genderedness’ of the games they were producing. We found explanations for these differences in the (feminist) values that the directors of these Companies had. Moreover, we interviewed eight girls (9-13 years old) on their game playing behaviour and observed them while they played masculine connotated games, to see how they dealt with the genderedness of these games. Indeed, although gender specific games may play an important part in the gendering of children and Computer games may help to present Computer Science as something ‘for boys’, children also have some agency in dealing with the dominant discourses around gendered games.