Auflistung VR/AR Workshop 2021 nach Erscheinungsdatum
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- longReal-Time Relighting of Video Streams for Augmented Virtuality Scenes(GI VR / AR Workshop, 2021) Davin, Till; Herder, Jens
- longExamining the Importance of Realism in Virtual Reality Therapy Environments for People With Specific Phobias(GI VR / AR Workshop, 2021) Schmied-Kowarzik, Rahel Louise; Paelke, Volker
- longTowards 3D Scanning with Multiple RGB-D Sensors in Virtual Reality(GI VR / AR Workshop, 2021) Ladwig, Philipp; Zohlen, Damian; Zohlen , Manuel; Geiger, Christian
- posterTowards a portable worker oriented solution for 5G and mixed reality supported maintenance(GI VR / AR Workshop, 2021) Uzun, Yücel; Oppermann, Leif; Altepost, Andrea
- longImmersive Poser: Iterative Korrektur von Tanzposen(GI VR / AR Workshop, 2021) Feitsch, Jochen; Fischer, Ben; Nowottnik, David; Geiger, Christian
- longWhy are you running: Discovering the impact of a GPS component on player movement in games(GI VR / AR Workshop, 2021) Jäger, Niklas; Wolf, Joshua; Wershofen, Andreas
- posterVisual Raytrace: An Immersive Learning Application(GI VR / AR Workshop, 2021) Brill, Manfred; Särota, Benedict
- longVirtuality between my Fingers – Investigation of Zoom Mechanisms for Visual Exploration of Virtual Environments(GI VR / AR Workshop, 2021) Dewitz, Bastian; Geiger, Chris; Steinicke, Frank; Huhn, Calvin
- longVirtual Visus - Vision Acuity and Text Legibility in Virtual Environments(GI VR / AR Workshop, 2021) Dewitz, Bastian; Geiger, Chris; Steinicke, Frank
- shortEchtzeit-Fingertracking in Unity 3D durch 3D Convolutional Neural Networks in einem Multi-Depth-Camera-Setup(GI VR / AR Workshop, 2021) Dewitz, Bastian; Picker, Tobias; Geiger, Chris; Steinicke, Frank