Auflistung i-com Band 23 (2024) Heft 2 nach Erscheinungsdatum
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- ZeitschriftenartikelExploring the evolving landscape of human-centred crisis informatics: current challenges and future trends(i-com: Vol. 23, No. 2, 2024) Kaufhold, Marc-AndréModern Information and Communication Technology (ICT) has been used in safety-critical situations for over twenty years. Rooted in Human-Computer Interaction (HCI) and related disciplines, the field of crisis informatics made considerable efforts to investigate social media use and role patterns in crises, facilitate the collection, processing and refinement of social media data, design and evaluate supportive ICT, and provide cumulative and longitudinal research. This narrative review examines contemporary challenges of human-centred crisis informatics and envision trends for the following decade, including (I) a broadening scope of crisis informatics, (II) the professionalisation of cross-platform collaboration of citizen communities and emergency services, (III) expert interfaces for explainable and multimodal artificial intelligence for user-generated content assessment, (IV) internet of things and mobile apps for bidirectional communication and warnings in disruption-tolerant networks, as well as (V) digital twins and virtual reality for the effective training of multi-agency collaboration in hybrid hazards.
- ZeitschriftenartikelSocial anthropology 4.0(i-com: Vol. 23, No. 2, 2024) Balthasar, MandyHuman-computer interaction as a coordinating element between human and machine is used in many different ways. Due to their digital processes, countless industries are dependent on an effective intermeshing of humans and machines. This often involves preparatory work or sub-processes being carried out by machines, which humans initiate, take up, continue, finalise or check. Tasks are broken down into sub-steps and completed by humans or machines. Aggregated cooperation conceals the numerous challenges of hybrid cooperation in which communication and coordination must be mastered in favour of joint decision-making. However, research into human-computer interaction can also be thought of differently than a mere aggregation of humans and machines. We want to propose a nature-inspired possibility that has been successfully practising the complex challenges of joint decision-making as proof of successful communication and coordination for millions of years. Collective intelligence and the processes of self-organisation offer biomimetic concepts that can be used to rethink socio-technical systems as a symbiosis in the form of a human-computer organism. For example, the effects of self-organisation such as emergence could be used to exceed the result of an aggregation of humans and machines as a future social anthropology 4.0 many times over.
- ZeitschriftenartikelFrom explanations to human-AI co-evolution: charting trajectories towards future user-centric AI(i-com: Vol. 23, No. 2, 2024) Ziegler, Jürgen; Donkers, TimThis paper explores the evolving landscape of User-Centric Artificial Intelligence, particularly in light of the challenges posed by systems that are powerful but not fully transparent or comprehensible to their users. Despite advances in AI, significant gaps remain in aligning system actions with user understanding, prompting a reevaluation of what “user-centric” really means. We argue that current XAI efforts are often too much focused on system developers rather than end users, and fail to address the comprehensibility of the explanations provided. Instead, we propose a broader, more dynamic conceptualization of human-AI interaction that emphasizes the need for AI not only to explain, but also to co-create and cognitively resonate with users. We examine the evolution of a communication-centric paradigm of human-AI interaction, underscoring the need for AI systems to enhance rather than mimic human interactions. We argue for a shift toward more meaningful and adaptive exchanges in which AI’s role is understood as facilitative rather than autonomous. Finally, we outline how future UCAI may leverage AI’s growing capabilities to foster a genuine co-evolution of human and machine intelligence, while ensuring that such interactions remain grounded in ethical and user-centered principles.
- ZeitschriftenartikelFiction meets fact: exploring human-machine convergence in today’s cinematographic culture(i-com: Vol. 23, No. 2, 2024) Endres, Christoph; Frieß, Frederic; Hermann, IsabellaThis article explores the theme of human-machine convergence as portrayed in modern science fiction movies and TV/streaming series and compares them to real-world advancements in robotics, artificial intelligence (AI), and virtual reality (VR). It examines how science fiction often depicts humanoid robots and AI with human-like emotions and intentions, contrasting with the actual technological challenges and ethical considerations in developing intelligent machines. The text discusses the evolution of humanoid robots from fictional portrayals to real-life examples like Boston Dynamics’ Atlas and Tesla’s Optimus. The paper also explores the reverse interaction, where humans become avatars in virtual worlds, and briefly discusses the ethical implications of simulating deceased individuals in digital form. Through this examination, the paper emphasizes the complexity of human-machine convergence and the importance of considering social, ethical, and emotional aspects in technological progress. It concludes by suggesting that while science fiction provides insights into societal fears and hopes regarding technology and thus into ethical and regulative necessities, the real trajectory of human-machine convergence cannot be predicted through film but will be determined by ongoing and after all incidental developments in the real world.
- ZeitschriftenartikelThe next decade in accessibility research(i-com: Vol. 23, No. 2, 2024) Gerling, Kathrin; Rauschenberger, Maria; Tannert, Benjamin; Weber, GerhardAccessibility research has matured over the last three decades and developed a better understanding of accessibility technologies, design and evaluation methods, systems and tools as well as empirical studies in accessibility. We envision how progress in new contexts over the next decade can be made to develop stronger links to other areas in Human-Centered Computing and address the research communities. A human-centered perspective on disability needs to develop from a medical model to a social model. New methods will utilize generative AI in design and development processes that address accessibility from the start of system design. We build on AI embedded into future design processes to address participation of small numbers of users better, and new technologies to allow for personalization of multi-modal interaction to improve verbal and non-verbal communication, making body-centric computing and natural interaction truly accessible.
- ZeitschriftenartikelAugmented total theatre: shaping the future of immersive augmented reality representations(i-com: Vol. 23, No. 2, 2024) Cicconi, SergioThis work introduces Augmented Total Theatre (ATT), a new theatrical form that combines Total Theatre with Augmented Reality (AR) to transform theatrical experiences. We first explore ATT features, highlighting its capabilities in creating theatrical representations that surpass traditional theatre. We also examine current technological limitations that hinder the deployment of ATT potential. We venture then into a journey into the future, particularly focusing on the next decade. We try to envisage the evolution of AR and assess whether future advancements will yield a form of AR capable of creating digital worlds that can deceive human senses. Additionally, we explore the role of Generative AI systems in addressing the problems that hold back the current ATT. Specifically, we probe the feasibility of a cost-effective, autonomous, and highly efficient generative AI system to reshape and empower ATT, making it capable of real-time production of (theatrical and non-theatrical) representations of many events in the world. Finally, we try to imagine the ATT of the future: a sophisticated device that integrates cutting-edge AR technology with a super-performing generative AI system. This ATT, transcending its theatrical origins, emerges as a powerful tool for augmenting our sensory experiences and enriching our perception of reality.
- ZeitschriftenartikelEvolution of interaction-free usage in the wake of AI(i-com: Vol. 23, No. 2, 2024) Herrmann, ThomasInteraction-free usage (IfU) will be one of the quantitatively dominant forms of computer use in the future. In qualitative terms, this form of use will cover a wide range of applications, also software that supports communication and cooperation. Digital twins for cooperation and communication will be employed by individual users to maintain a variety of social networking activities. Generative AI will play a decisive role in this development, autonomously identifying user needs, replacing the predominant form of use through prompting with question-and-answer dialogs. These dialogs will also be used to preconfigure systems for IfU phases. The counterpart to IfU, which will become ever less-frequent, is intervening interaction, when users intervene to explore and adjust the performance of AI-based systems in exceptional situations or to optimize them for future task handling.
- ZeitschriftenartikelAugmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years(i-com: Vol. 23, No. 2, 2024) Laato, Samuli; Söbke, Heinrich; Baer, Manuel F.Location-based games are a highly technology-dependent game genre that has witnessed an exponential increase in popularity with the democratisation of smartphones as well as ubiquitous mobile data and access to satellite navigation. Moving forward into the future, location-based games can be expected to evolve as the technologies underlying the genre improve. In this conceptual work, we review the current state of the art in location-based games, and identify key trajectories and trends. We discovered 12 trends, based on which we jump ten years into the future and evaluate how current technology trends may end up influencing location-based gaming. For example, we propose that in the year 2035 through improvements in map data services and sensor data coverage, we will see locative games that are increasingly connected to elements in the physical world. We also expect to see gameplay that moves away from solely taking place on a smartphone screen to the adoption of multiple forms of interactions with location-based game worlds, especially as head-mounted displays and other wearables become more commonplace.
- ZeitschriftenartikelThe European commitment to human-centered technology: the integral role of HCI in the EU AI Act’s success(i-com: Vol. 23, No. 2, 2024) Valdez, André Calero; Heine, Moreen; Franke, Thomas; Jochems, Nicole; Jetter, Hans-Christian; Schrills, TimThe evolution of AI is set to profoundly reshape the future. The European Union, recognizing this impending prominence, has enacted the AI Act, regulating market access for AI-based systems. A salient feature of the Act is to guard democratic and humanistic values by focusing regulation on transparency, explainability, and the human ability to understand and control AI systems. Hereby, the EU AI Act does not merely specify technological requirements for AI systems. The EU issues a democratic call for human-centered AI systems and, in turn, an interdisciplinary research agenda for human-centered innovation in AI development. Without robust methods to assess AI systems and their effect on individuals and society, the EU AI Act may lead to repeating the mistakes of the General Data Protection Regulation of the EU and to rushed, chaotic, ad-hoc, and ambiguous implementation, causing more confusion than lending guidance. Moreover, determined research activities in Human-AI interaction will be pivotal for both regulatory compliance and the advancement of AI in a manner that is both ethical and effective. Such an approach will ensure that AI development aligns with human values and needs, fostering a technology landscape that is innovative, responsible, and an integral part of our society.
- ZeitschriftenartikelTowards new realities: implications of personalized online layers in our daily lives(i-com: Vol. 23, No. 2, 2024) Herder, Eelco; Stojko, Laura; Strecker, Jannis; Neumayr, Thomas; Yigitbas, Enes; Augstein, MirjamWe are currently in a period of upheaval, as many new technologies are emerging that open up new possibilities to shape our everyday lives. Particularly, within the field of Personalized Human-Computer Interaction we observe high potential, but also challenges. In this article, we explore how an increasing amount of online services and tools not only further facilitates our lives, but also shapes our lives and how we perceive our environments. For this purpose, we adopt the metaphor of personalized ‘online layers’ and show how these layers are and will be interwoven with the lives that we live in the ‘human layer’ of the real world.