Auflistung i-com Band 23 (2024) Heft 2 nach Schlagwort "augmented reality"
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- ZeitschriftenartikelAugmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years(i-com: Vol. 23, No. 2, 2024) Laato, Samuli; Söbke, Heinrich; Baer, Manuel F.Location-based games are a highly technology-dependent game genre that has witnessed an exponential increase in popularity with the democratisation of smartphones as well as ubiquitous mobile data and access to satellite navigation. Moving forward into the future, location-based games can be expected to evolve as the technologies underlying the genre improve. In this conceptual work, we review the current state of the art in location-based games, and identify key trajectories and trends. We discovered 12 trends, based on which we jump ten years into the future and evaluate how current technology trends may end up influencing location-based gaming. For example, we propose that in the year 2035 through improvements in map data services and sensor data coverage, we will see locative games that are increasingly connected to elements in the physical world. We also expect to see gameplay that moves away from solely taking place on a smartphone screen to the adoption of multiple forms of interactions with location-based game worlds, especially as head-mounted displays and other wearables become more commonplace.
- ZeitschriftenartikelAugmented total theatre: shaping the future of immersive augmented reality representations(i-com: Vol. 23, No. 2, 2024) Cicconi, SergioThis work introduces Augmented Total Theatre (ATT), a new theatrical form that combines Total Theatre with Augmented Reality (AR) to transform theatrical experiences. We first explore ATT features, highlighting its capabilities in creating theatrical representations that surpass traditional theatre. We also examine current technological limitations that hinder the deployment of ATT potential. We venture then into a journey into the future, particularly focusing on the next decade. We try to envisage the evolution of AR and assess whether future advancements will yield a form of AR capable of creating digital worlds that can deceive human senses. Additionally, we explore the role of Generative AI systems in addressing the problems that hold back the current ATT. Specifically, we probe the feasibility of a cost-effective, autonomous, and highly efficient generative AI system to reshape and empower ATT, making it capable of real-time production of (theatrical and non-theatrical) representations of many events in the world. Finally, we try to imagine the ATT of the future: a sophisticated device that integrates cutting-edge AR technology with a super-performing generative AI system. This ATT, transcending its theatrical origins, emerges as a powerful tool for augmenting our sensory experiences and enriching our perception of reality.
- ZeitschriftenartikelThe future of interactive information radiators for knowledge workers: How will knowledge workers consume ambient awareness information in the future?(i-com: Vol. 23, No. 2, 2024) Koch, Michael; Ott, Florian; Richter, AlexanderInformation Radiators (IRs) provide context-specific pieces of information in a semi-public place where a group of people can see it while working or passing-by. They can simplify information sharing “out-of-the-box”, foster awareness and socialization, create serendipity and enhance collaboration. Recent sociotechnical developments such as the establishment of permanent hybrid work settings as well as advances in the area of Human Computer Interaction (HCI) such as the emergence of Augmented Reality (AR) and Virtual Reality (VR) are likely to impact how IRs are being used – or even challenge their usefulness. In this article we discuss those developments and their possible implications for the design and use of IRs in the context of knowledge work in the next decades. We argue that IRs will probably remain an important part of future office environments providing awareness, supporting serendipity and building a situated social place for matchmaking as well as informal communication. Using new display and interaction technologies (such as AR) they might even grow in importance by enabling fluid work scenarios.