Auflistung nach Schlagwort "3D interaction"
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- KonferenzbeitragDesign and Virtual Studio Presentation of a Traditional Archery Simulator(Mensch & Computer 2010 Entertainment Interfaces Track, 2010) Geiger, Christian; Herder, Jens; Göbel, Sebastian; Heinze, Christin; Marinos, DionysiosIn this paper we describe the design of a virtual reality simulator for traditional intuitive archery. Traditional archers aim without a target figure. Good shooting results require an excellent body-eye coordination that allows the user to perform identical movements when drawing the bow. Our simulator provides a virtual archery experience and supports the user to learn and practice the motion sequence of traditional archery in a virtual environment. We use an infrared tracking system to capture the user’s movements in order to correct his movement. To provide a realistic haptic feedback a real bow is used as interaction device. Our system provides a believable user experience and supports the user to learn how to shoot in the traditional way. Following a user-centered iterative design approach we developed a number of prototypes and evaluated them for refinement in sequent iteration cycles. For illustration purposes we created a short video clip in our virtual studio about this project that presents the main ideas in an informative yet entertaining way.
- KonferenzbeitragA VR Study on Freehand vs. Widgets for 3D Manipulation Tasks(Mensch und Computer 2019 - Tagungsband, 2019) Schlünsen, Robin; Ariza, Oscar; Steinicke, FrankWe present in this article the results of a study based on a hand-based 3D UI toolkit we developed which can be easily adapted and reused in VR applications with hand-tracking. We evaluated hand-based and widget-based manipulation methods as well as different multimodal cues for 3D manipulation and system-control tasks. Our study compared the manipulation methods in terms of performance, accuracy, and user acceptance. We found that free-hand manipulation is faster and preferred by the participants. We also analyzed the influence of the multimodal cues, finding valuable insights to integrate these cues to improve the user experience and accuracy in a 3D manipulation task.
- WorkshopbeitragWorkshop on Virtual and Augmented Reality in Everyday Context (VARECo)(Mensch und Computer 2019 - Workshopband, 2019) Weyers, Benjamin; Zielasko, Daniel; Kulik, Alexander; Langbehn, Eike; Funk, MarkusThe workshop is meant as a forum for researchers and practitioners interested in the investigation of open questions in the use of VR and AR technology in everyday context. The workshop aims at the presentation and discussion of current results and research questions in this context. The workshop is comprised of a paper session for the presentation of current and ongoing work as well as an interactive session, in which open research questions in this addressed context will be identified and discussed.
- WorkshopbeitragWorkshop on Virtual and Augmented Reality in Everyday Context (VARECo)(Mensch und Computer 2020 - Workshopband, 2020) Weyers, Benjamin; Zielasko, Daniel; Heinrich, Florian; Kulik, AlexanderThe workshop is planned to provide a forum for researchers and practitioners interested in the investigation of open questions in the use of VR and AR technology in everyday context. The workshop aims at the presentation, discussion, and identification of current results and research questions in this context. The workshop is comprised of a paper session for the presentation of current and ongoing work as well as an interactive session, in which open research questions in the addressed context will be identified and discussed.