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Design and Virtual Studio Presentation of a Traditional Archery Simulator

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2010

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In this paper we describe the design of a virtual reality simulator for traditional intuitive archery. Traditional archers aim without a target figure. Good shooting results require an excellent body-eye coordination that allows the user to perform identical movements when drawing the bow. Our simulator provides a virtual archery experience and supports the user to learn and practice the motion sequence of traditional archery in a virtual environment. We use an infrared tracking system to capture the user’s movements in order to correct his movement. To provide a realistic haptic feedback a real bow is used as interaction device. Our system provides a believable user experience and supports the user to learn how to shoot in the traditional way. Following a user-centered iterative design approach we developed a number of prototypes and evaluated them for refinement in sequent iteration cycles. For illustration purposes we created a short video clip in our virtual studio about this project that presents the main ideas in an informative yet entertaining way.

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Geiger, Christian; Herder, Jens; Göbel, Sebastian; Heinze, Christin; Marinos, Dionysios (2010): Design and Virtual Studio Presentation of a Traditional Archery Simulator. Mensch & Computer 2010 Entertainment Interfaces Track. pp. 37-44. Entertainment Interfaces Track

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