Design and Virtual Studio Presentation of a Traditional Archery Simulator
dc.contributor.author | Geiger, Christian | |
dc.contributor.author | Herder, Jens | |
dc.contributor.author | Göbel, Sebastian | |
dc.contributor.author | Heinze, Christin | |
dc.contributor.author | Marinos, Dionysios | |
dc.date.accessioned | 2017-11-22T14:49:14Z | |
dc.date.available | 2017-11-22T14:49:14Z | |
dc.date.issued | 2010 | |
dc.description.abstract | In this paper we describe the design of a virtual reality simulator for traditional intuitive archery. Traditional archers aim without a target figure. Good shooting results require an excellent body-eye coordination that allows the user to perform identical movements when drawing the bow. Our simulator provides a virtual archery experience and supports the user to learn and practice the motion sequence of traditional archery in a virtual environment. We use an infrared tracking system to capture the user’s movements in order to correct his movement. To provide a realistic haptic feedback a real bow is used as interaction device. Our system provides a believable user experience and supports the user to learn how to shoot in the traditional way. Following a user-centered iterative design approach we developed a number of prototypes and evaluated them for refinement in sequent iteration cycles. For illustration purposes we created a short video clip in our virtual studio about this project that presents the main ideas in an informative yet entertaining way. | de_DE |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/7385 | |
dc.language.iso | en | de_DE |
dc.relation.ispartof | Mensch & Computer 2010 Entertainment Interfaces Track | de_DE |
dc.subject | VR archery | de_DE |
dc.subject | 3D interaction | de_DE |
dc.subject | interactive sport simulation | de_DE |
dc.subject | user experience | de_DE |
dc.subject | user-centered design | de_DE |
dc.title | Design and Virtual Studio Presentation of a Traditional Archery Simulator | de_DE |
dc.type | Text/Conference Paper | de_DE |
gi.citation.endPage | 44 | |
gi.citation.startPage | 37 | de_DE |
gi.conference.sessiontitle | Entertainment Interfaces Track | de_DE |
gi.document.quality | digidoc | de_DE |
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