Auflistung nach Schlagwort "TUI"
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- WorkshopbeitragAugmenting Everyday Objects -- A Reflection on Reuse as an Interface Design Method(Mensch und Computer 2019 - Workshopband, 2019) Rossmy, BeatThis paper presents three projects which are based on the reuse of existing objects as new Tangible User Interfaces for the purpose of (a) education, (b) exploration and (c) creative expression. The already existing familiarity of the users with the basic interaction concepts of such systems can help to (a) breakdown barriers and increase accessibility of technologies as well as (b) can create playful and enjoyable experiences. The authors give a short overview over their conducted work and the resulting insights as well as a reflection about the process in retrospective.
- KonferenzbeitragCOMB – Form als bedeutungsvolle Eingabemethode in der Gestaltung Be-greifbarer Schnittstellen für Kinder(Mensch und Computer 2018 - Workshopband, 2018) Rossmy, Beat; Wiethoff, AlexanderEigenes Erzeugen elektronischer Musik ist heutzutage meist nicht zugänglich für Vorschüler oder jüngere Kinder. Gründe dafür sind unter anderem die Ausrichtung von Musik Software, Hardware und Applikationen auf erwachsene Nutzer. Daher stellen wir COMB vor: ein modularer Musikcontroller, dessen Funktionalität sich durch die konstruierte Form der Schnittstelle definiert. In der laufenden Forschung wollen wir zeigen, dass durch die Integration spielerischer Interaktion das Erlernen von Musik im Vorschulalter unterstützt werden kann und dass solche Konzepte ebenfalls als neue Eingabemethode im Kontext Be-greifbarer Schnittstellen dienen können.
- WorkshopbeitragRubik's Cube Auth - A Tangible Authentication Mechanism Using A Standard Rubik’s Cube(Mensch und Computer 2022 - Workshopband, 2022) Balogh, Szilvia; Daniel, Tobias; Delgado Rodriguez, Sarah; Prieto Romero, Ismael; Alt, FlorianCreating and remembering secure passwords is becoming more important and increasingly difficult. To cope with this development, novel mechanisms utilizing tangible interactions provide new and more engaging ways of user authentication. In this work we implement Rubik’s Cube Auth, a prototype that allows to use a standard 3x3x3 Rubik’s Cube as a working authentication mechanism. We found that the concept of Rubik’s Cube Auth was received positively and discuss possible steps for future research, such as conducting user studies to evaluate our prototype, adding a second authentication factor and possible improvements of our prototype.
- KonferenzbeitragTangible Interfaces Support Young Children’s Goal Interdependence(Mensch und Computer 2022 - Tagungsband, 2022) Li, Yanhong; Gao, Zhenhan; Egger, Sabrina; Mayer, Sven; Hussmann, HeinrichUnderstanding how to contribute to group work is challenging, especially for young children. To have a productive group process, we need to know the mechanism of positive interdependence, which is a fundamental element of successful collaboration. Unfortunately, although there are many suggestions for promoting positive interdependence with tangible technologies, there are few guidelines for structuring children’s interdependent collaboration. Therefore, we designed two tangible games, UnitRry and CollabMaze, using weak and strong goal interdependent designs. We conducted two user studies with 32 children. Our investigation revealed three main findings. First, weak and strong goal interdependent interfaces had high enjoyment and interdependence. Second, tangible interfaces help young children have more idea communication and need less time to solve the tasks. Finally, young children using tangible interfaces were more engaged in the tasks. In the long run, our results can improve the design of tangible interfaces for young children’s collaboration and help them have a better collaborative experience. Furthermore, our findings showed the value of tangible technologies compared with tablet applications in facilitating children’s collaboration.
- KonferenzbeitragTeachers’ feedback on the end-user development of tangible systems(Mensch und Computer 2017 - Workshopband, 2017) Schwartz, Lou; Maquil, Valérie; Moll, Christian; Mayer, HélèneThis paper presents an approach for involving the teacher as end-users in the development of tangible systems for the classroom. The approach makes use of a series of building blocks, a web tool to visually specify and generate XML files, as well as a piece of software automatically generating running applications from these specification files on a tangible tabletop. In October 2016, we have organised a workshop where 37 teachers created new tangible learning activities with the provided tools. In this paper we present the results from a questionnaire we distributed to these teachers, focussing on the usability of the web platform and the utility of the tools for their classroom.