Auflistung nach Schlagwort "creativity"
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- ZeitschriftenartikelEmbedded Computation versus Embodied Interaction: Connected Objects for Connected Thinking(i-com: Vol. 17, No. 3, 2018) Hemmert, Fabian; Bradford, Elizabeth; Caetano, Erik; Kegel, Friedrich; Licht, Eva; Höwer, MarcoWhat will future creativity-based work in collaboration with ubiquitous, AI-driven systems be like? In this paper, we argue that following a ‘tangible interaction’ approach can be beneficial in this context. We describe six connected objects that illustrate how the quality of future creative work could be designed. The objects aim to shape embedded computation in ways that support embodied interaction. They include a place for sacrificing one’s phone, an olfactory calendar, a reader/writer for cloud data in everyday objects, a concrete-based data logger, a slot machine for recombining old ideas into new ones, and a dimmer for artificial intelligence. We summarize the results of a critical reflection of the prototypes in an argument for designing interactions that foster collaborative creative processes between embodied humans in a world of embedded computation.
- KonferenzbeitragMulti-User Participation on Large-Screens – The example of Collaborative Voting(Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011) Herrmann, Thomas; Nolte, Alexander; Turnwald, MarcThe features of a prototype and their empirical background are presented to demonstrate how multi-user interaction of a single large screen can be practically employed for complex design tasks. The prototype refers to the field of collaborative modeling and supports the creativity phase where relevant elements of a process have to be identified. Developing and using the prototype leads to a list of recommendations and proposals for improvement which serve as heuristics for the development of similar solutions where large interactive surfaces can be collaboratively used.
- KonferenzbeitragThe relation of convergent thinking and trace data in an online course(DELFI 2021, 2021) Rüdian, Sylvio; Haase, Jennifer; Pinkwart, NielsMany prediction tasks can be done based on users’ trace data. In this paper, we explored convergent thinking as a personality-related attribute and its relation to features gathered in interactive and non-interactive tasks of an online course. This is an under-utilized attribute that could be used for adapting online courses according to the creativity level to enhance the motivation of learners. Therefore, we used the logfile data of a 60 minutes Moodle course with N=128 learners, combined with the Remote Associates Test (RAT). We explored the trace data and found a weak correlation between interactive tasks and the RAT score, which was the highest considering the overall dataset. We trained a Random Forest Regressor to predict convergent thinking based on the trace data and analyzed the feature importance. The result has shown that the interactive tasks have the highest importance in prediction, but the accuracy is very low. We discuss the potential for personalizing online courses and address further steps to improve the applicability.