Auflistung nach Schlagwort "design"
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- ZeitschriftenartikelAnimation and Continuity: Prerequisites for Intuitive Interaction(MMI Interaktiv - User Experience: Vol. 1, No. 13, 2007) Ginnow-Merkert, HartmutA user's ability to approach a complex technical system intuitively depends on the proper design of the software (and hardware) structures representing its functional repertoire. If we learn to design and present the functionality of a technical product – or system – analog to some of the qualities of the “Real World”, we enable users to rely on their genetically predetermined or acquired behavioral inventory. Thus interfaces need not to be learned, they appear natural at the first glance. Essential design parameters are the principles of continuity and animation. This paper represents and illustrates the author's argument indicated in the title.
- KonferenzbeitragAssisting Service Robots on their Journey to become Autonomous Agents: From Apprentice to Master by Participatory Observation(Mensch und Computer 2019 - Tagungsband, 2019) Golchinfar, David; Vaziri, Daryoush; Stevens, Gunnar; Schreiber, DirkNatural and reliable application of service robots (SR) in service domains, for instance health service or elderly care, is currently not possible and full autonomy and automatization of SR is still in far distance. Hence, methodologies are needed that promote human-robot collaboration and allow the robot to learn from its human mentor to become more autonomous and reliable. This demo illustrates an environment for such human-robot collaboration that provides an infrastructure for SR manipulation and teaching. The basic idea is that the robot becomes an apprentice that learns new skills by observing a trained human mentor that performs relevant tasks in the service domain by operating the robot. By observation and collaboration, the SR gradually becomes more autonomous and capable to carry out relevant healthcare tasks.
- KonferenzbeitragAutomated alerts to avoid unfavourable interaction patterns in collaborative learning: Which design do students prefer?(21. Fachtagung Bildungstechnologien (DELFI), 2023) Hawlitschek, Anja; Rudolf, Galina; Berndt, Sarah; Zug, SebastianLonger phases without interaction or a later start into task processing are often related to problems in collaborative learning. Teams that exhibit such patterns of teamwork are more likely to underperform or fail in collaboration. Automated alerts are a way to contact such student teams, make them aware of unfavourable interaction patterns and offer support. An adequate design of such alerts is a basis for their efficacy. In this study, we investigated students’ (N = 39) attitudes towards alerts and ana-lysed which types of automated alerts students prefer. Based on findings of previous studies, we have designed three types of alerts – “impersonal-with response”, “personal-with response” and “information only”. Students in our study mainly preferred “personal-with response”. However, in-depth investigation revealed restrictions. Based on results, we give recommendations for the design of automated alerts.
- KonferenzbeitragDesigning human-god interfaces(Mensch und Computer 2020 - Tagungsband, 2020) Hemmert, Fabian; Bell, Andreas; Glöß, Miriam; Klaiß, Maximilian; Kurm, Katharina; Linde, Ina van der; Neumann, Kathrin; Orak, Gürkan; Sommer, Katlin; Dui, Thanh Ta; Wagner, Paulina; Weier, Becky; Zalesak, MichaelIn this paper, we report the results from the `Human-God Interfaces' project, which aimed to redesign traditional Catholic rituals, based on the principles of Tangible Interaction. Seven prototypes are presented. We discuss our learnings from the design process, highlighting how all prototypes follow the same recipe of incorporating a Catholic belief into a well-known everyday object and adding an `unknowable' element.
- ZeitschriftenartikelEmbedded Computation versus Embodied Interaction: Connected Objects for Connected Thinking(i-com: Vol. 17, No. 3, 2018) Hemmert, Fabian; Bradford, Elizabeth; Caetano, Erik; Kegel, Friedrich; Licht, Eva; Höwer, MarcoWhat will future creativity-based work in collaboration with ubiquitous, AI-driven systems be like? In this paper, we argue that following a ‘tangible interaction’ approach can be beneficial in this context. We describe six connected objects that illustrate how the quality of future creative work could be designed. The objects aim to shape embedded computation in ways that support embodied interaction. They include a place for sacrificing one’s phone, an olfactory calendar, a reader/writer for cloud data in everyday objects, a concrete-based data logger, a slot machine for recombining old ideas into new ones, and a dimmer for artificial intelligence. We summarize the results of a critical reflection of the prototypes in an argument for designing interactions that foster collaborative creative processes between embodied humans in a world of embedded computation.
- KonferenzbeitragImproving API Design Skills with the API Design FestRöll, Achim; Bonorden, LeifAPIs should be stable and demand a careful evolution, which requires a good initial design. Such API design skills usually come from experience, but the API Design Fest intends to compress such experience into a dense course. While the original training event was intended for practitioners, we are interested in the applicability in software engineering education. Thus, we conducted a slightly adopted API Design Fest with students and report on initial insights. While we find the overall event and its API design activities suitable, we recommend extended preparation on breaking changes for future API Design Fests with students.
- muc: langbeitrag (vorträge)Look without Feel -A Basal Gap in the Multi-Touch Prototyping Process(Mensch & Computer 2013: Interaktive Vielfalt, 2013) Freitag, Georg; Wegner, Michael; Tränkner, Michael; Wacker, MarkusPrototyping a user interface is an important workflow step to establish the look und feel of an application in early development. We discuss a model for this process and show that, currently, it is heavily skewed toward the look aspect. This could prove to be a problem when designing highly interactive natural user interfaces, which put a stronger emphasis on the feel of an application. In order to thoroughly analyze this gap we compare eight current prototyping tools, by using a multi-touch application scenario. From this evaluation we derive requirements for a tool more suited towards multi-touch prototyping.
- ZeitschriftenartikelMiles apart but close at heart? Exploration of UX checklist for relatedness technologies based on focus groups(i-com: Vol. 23, No. 1, 2024) Schuster, Klara; Krupp, Angelina; Diefenbach, SarahWith more people living physically separated from beloved ones, technologies which support relatedness over distance can play an important role for wellbeing. For this purpose, these so-called relatedness technologies use different strategies such as awareness of the other’s activities, simulating physical proximity, or joint action. It appears that only few research concepts turn into commercial concepts or are actually adopted in everyday life. Also, published concepts often show a lack of theoretical foundations and systematic exploration of relevant factors for acceptance and user experience. The present research aims to provide a better theoretical basis for the research and development of relatedness technologies by combining theory from psychology and HCI with empirical insights from four focus groups (n = 21). As a result, we present a UX factors-checklist consisting of motivators, hygiene factors, and meta topics that can be used when designing and evaluating relatedness technologies in order to ensure actual use and a positive user experience and highlight next research steps.
- WorkshopbeitragPersonalizing Robot Avatars - Opening the Discussion(Mensch und Computer 2022 - Workshopband, 2022) Häkkilä, Jonna; Paananen, Siiri; Väänänen, KaisaIn this paper, we discuss on the possibilities of personalizing a robot avatar, which may become a realistic use case with the remote presence technologies become more popular. We present an initial user study, where workshop participants (n=7) present their ideas of outlook characteristics and use cases for a personal robot avatar.
- KonferenzbeitragSeeing the World through the Eyes of Informal Caregivers with Cultural Probes(Mensch und Computer 2017 - Workshopband, 2017) Hensely-Schinkinger, Susanne; Habiger, Michael; Tellioglu, HildaTo get to know your target group is a very important first step in research projects – especially when they don’t have enough time to tell you everything, like informal caregivers. During our pre-study in the project TOPIC we applied cultural probes combined with in-depth interviews and participatory observations. We asked the users to use a diary, polaroid camera, actimoClock, emoticons, social map, and picture cards for a period of 14 days. Most of these cultural probes worked well and delivered important information about users’ daily life, problems and feelings, while some were anticipated differently. The paper presents the cultural probes and their use by discussing some relevant findings.