Auflistung nach Schlagwort "interactive surfaces"
1 - 4 von 4
Treffer pro Seite
Sortieroptionen
- KonferenzbeitragA Comparison of Spatial Grouping Techniques on Interactive Surfaces(Mensch & Computer 2012: interaktiv informiert – allgegenwärtig und allumfassend!?, 2012) Höchtl, Anita; Geyer, Florian; Reiterer, HaraldIn this paper we report a comparative study investigating two interaction techniques for grouping items spatially on a tabletop interface. We compared a container technique with a proximity technique. The container concept was considered due to its familiarity with desktop systems, while the proximity technique is a novel organic concept based on spatial proximity. Our goal was to identify the characteristics of both techniques in regard to grouping and regrouping performance, grouping strategies as well as bimanual and multi-finger input. Our results indicate that the traditional container concept may not be an adequate fit for harnessing the benefits of interactive surfaces. Rather, our study shows that more informal spatial techniques based on proximity open up a promising design space for further investigations.
- WorkshopbeitragSpatial Grouping on Interactive Surfaces Bin & Blub(Mensch & Computer 2012 – Workshopband: interaktiv informiert – allgegenwärtig und allumfassend!?, 2012) Höchtl, Anita; Geyer, Florian; Reiterer, HaraldThis demo presents two interaction techniques for grouping items spatially on a tabletop interface. It allows participants of the conference to experience and compare the container technique Bin and the proximity technique Blub . While the container concept is similar to the folder concept on desktop systems, the proximity technique is a novel organic concept based on spatial proximity. Within an associated paper submitted to the main conference track, we studied the characteristics of both techniques in regard to grouping and regrouping performance, grouping strategies and use of multifinger input. Our study showed that more informal spatial techniques based on proximity are able to harness more benefits of direct-touch multi-finger and bimanual interaction. In our demo, participants will be able to compete in grouping items with both techniques.
- KonferenzbeitragTowards Bimanual Control for Virtual Sculpting(Mensch & Computer 2012: interaktiv informiert – allgegenwärtig und allumfassend!?, 2012) Herrlich, Marc; Braun, Andreas; Malaka, RainerIn 3D modeling, the work piece should be at the very center of attention. Many 3D modeling tools work rather directly on the mathematical representations, such as polygonal meshes. In contrast, virtual sculpting abstracts the 3D modeling process by providing virtual tools not unlike those used by artists for sculpting physical objects. In this paper, we investigate how virtual sculpting can benefit from bimanual interaction on interactive surfaces. We present our interface design and the results of a con-ducted case study comparing bimanual interaction on interactive surfaces to bimanual interaction using a stylus and keyboard. We found that interactive surfaces have greater affordance for bimanual interac-tion and we suggest that virtual sculpting could benefit from a combination of stylus and multi-touch interaction in the future.
- WorkshopbeitragVIGITIA: Unterstützung von alltäglichen Tätigkeiten an Tischen durch Projected AR(Mensch und Computer 2019 - Workshopband, 2019) Wimmer, Raphael; Echtler, FlorianIm BMBF-Projekt VIGITIA wollen wir herausfinden, wie projizierte AR-Inhalte physische Aktionen und Interaktionen an Tischen unterstützen und erweitern können. Dazu untersuchen wir, wie Tische im Alltag und in kreativen Domänen genutzt werden. Darauf aufbauend entwickeln wir Interaktionstechniken und digitale Werkzeuge zur Unterstützung dieser Aktivitäten. Insbesondere untersuchen wir, wie persönliche digitale Geräte integriert werden können, und wie mehrere voneinander entfernte Tischoberflächen generisch virtuell verbunden werden können. Ein besonderes Augenmerk gilt auch der Entwicklung von alltagstauglichen technischen Lösungen zur Projektion von Inhalten und zur kamerabasierten Objekterkennung. Dieses Positionspapier stellt unsere Motivationen, Ziele und Methoden vor. Ein Szenario illustriert die angestrebten Nutzungsmöglichkeiten.