Auflistung nach Schlagwort "public displays"
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- KonferenzbeitragActivity Support For Seniors Using Public Displays: A Proof Of Concept(Mensch und Computer 2021 - Tagungsband, 2021) Fietkau, Julian; Stojko, LauraSeniors face many challenges in their daily activities regarding mobility and accessibility. We have designed and prototyped a system of networked public displays to support them, particularly regarding outdoor pedestrian navigation. This article describes the process and results of a qualitative evaluation of this prototype system, which was conducted with seven participants, a mixture of older adults and experts on geriatric care. Based on insights gained from these interviews, we provide guidance on the design of outdoor activity support systems for seniors.
- DissertationDesigning gaze-based interaction for pervasive public displays(2018) Khamis, MohamedThe last decade witnessed an increasing adoption of public interactive displays. Displays can now be seen in many public areas, such as shopping malls, and train stations. There is also a growing trend towards using large public displays especially in airports, urban areas, universities and libraries. Meanwhile, advances in eye tracking and visual computing promise straightforward integration of eye tracking on these displays for both: 1) monitoring the user's visual behavior to evaluate different aspects of the display, such as measuring the visual attention of passersby, and for 2) interaction purposes, such as allowing users to provide input, retrieve content, or transfer data using their eye movements. Gaze is particularly useful for pervasive public displays. In addition to being natural and intuitive, eye gaze can be detected from a distance, bringing interactivity to displays that are physically unreachable. Gaze reflects the user's intention and visual interests, and its subtle nature makes it well-suited for public interactions where social embarrassment and privacy concerns might hinder the experience. On the downside, eye tracking technologies have traditionally been developed for desktop settings, where a user interacts from a stationary position and for a relatively long period of time. Interaction with public displays is fundamentally different and hence poses unique challenges when employing eye tracking. First, users of public displays are dynamic; users could approach the display from different directions, and interact from different positions or even while moving. This means that gaze-enabled displays should not expect users to be stationary at a specific position, but instead adapt to users' ever-changing position in front of the display. Second, users of public displays typically interact for short durations, often for a few seconds only. This means that contrary to desktop settings, public displays cannot afford requiring users to perform time-consuming calibration prior to interaction. In this publications-based dissertation, we first report on a review of challenges of interactive public displays, and discuss the potential of gaze in addressing these challenges. We then showcase the implementation and in-depth evaluation of two applications where gaze is leveraged to address core problems in today's public displays. The first presents an eye-based solution, EyePACT, that tackles the parallax effect which is often experienced on today's touch-based public displays. We found that EyePACT significantly improves accuracy even with varying degrees of parallax. The second is a novel multimodal system, GTmoPass, that combines gaze and touch input for secure user authentication on public displays. GTmoPass was found to be highly resilient to shoulder surfing, thermal attacks and smudge attacks, thereby offering a secure solution to an important problem on public displays. The second part of the dissertation explores specific challenges of gaze-based interaction with public displays. First, we address the user positioning problem by means of active eye tracking. More specifically, we built a novel prototype, EyeScout, that dynamically moves the eye tracker based on the user's position without augmenting the user. This, in turn, allowed us to study and understand gaze-based interaction with public displays while walking, and when approaching the display from different positions. An evaluation revealed that EyeScout is well perceived by users, and improves the time needed to initiate gaze interaction by 62% compared to state-of-the-art. Second, we propose a system, Read2Calibrate, for calibrating eye trackers implicitly while users read text on displays. We found that although text-based calibration is less accurate than traditional methods, it integrates smoothly while reading and thereby more suitable for public displays. Finally, through our prototype system, EyeVote, we show how to allow users to select textual options on public displays via gaze without calibration. In a field deployment of EyeVote, we studied the trade-off between accuracy and selection speed when using calibration-free selection techniques. We found that users of public displays value faster interactions over accurate ones, and are willing to correct system errors in case of inaccuracies. We conclude by discussing the implications of our findings on the design of gaze-based interaction for public displays, and how our work can be adapted for other domains apart from public displays, such as on handheld mobile dev
- ZeitschriftenartikelThe future of interactive information radiators for knowledge workers: How will knowledge workers consume ambient awareness information in the future?(i-com: Vol. 23, No. 2, 2024) Koch, Michael; Ott, Florian; Richter, AlexanderInformation Radiators (IRs) provide context-specific pieces of information in a semi-public place where a group of people can see it while working or passing-by. They can simplify information sharing “out-of-the-box”, foster awareness and socialization, create serendipity and enhance collaboration. Recent sociotechnical developments such as the establishment of permanent hybrid work settings as well as advances in the area of Human Computer Interaction (HCI) such as the emergence of Augmented Reality (AR) and Virtual Reality (VR) are likely to impact how IRs are being used – or even challenge their usefulness. In this article we discuss those developments and their possible implications for the design and use of IRs in the context of knowledge work in the next decades. We argue that IRs will probably remain an important part of future office environments providing awareness, supporting serendipity and building a situated social place for matchmaking as well as informal communication. Using new display and interaction technologies (such as AR) they might even grow in importance by enabling fluid work scenarios.
- TextdokumentHaptic Journey: The integration of gesture-controls and mid-air haptic feedback into ticket machines to foster better hygiene in public spaces(Mensch und Computer 2023 - Workshopband, 2023) Ambacher, Julian; Fischer, Luci; Gaurav, Anand Bihari; Pietruschka, Maria; Spreng, Leoni; Wilkes, Jasmin; Zimmermann, Theresa; Peintner, Jakob; Riener, AndreasSince the outbreak of Covid-19, hygiene is a major issue, especially in public spaces. One example are public ticket vending machines (TVMs). With their contactless interaction, gesture-controlled interfaces offer a valid alternative to touchscreens and haptic buttons, which are still widely used in current machines. To explore the impact of mid-air haptic feedback combined with gesture-control we conducted interviews, an online survey and a usability study to measure user experience and user satisfaction. Our results show that hygiene plays a major role in public spaces. Furthermore, gesture-control combined with mid-air haptic feedback has the potential to provide more hygienic interaction that enhances user experience and usability compared to traditional TVMs.
- DissertationInteractive advertising displays: audience behavior around interactive advertising columns, life-size screens and banner displays(2018) Beyer, GilbertInteractive public displays are the latest development in the field of out-of-home advertising. Throughout history characteristic shapes for billboards evolved such as flat rectangular displays, long displays or cylindrical advertising columns. This work presents novel interactive display designs that are based on these historical role models and allow passers-by to interact with them in a natural, touchless manner. It further pursues a vision where interactive public displays become more active themselves and actively influence passer-by behavior in order to increase their effectiveness, better attract attention and improve public interaction in front of them. First, to overcome the challenge that passers-by often do not expect public displays to be interactive and thus pay no attention to them, this work presents a solution called unaware initial interaction that surprises passers-by and communicates interactivity by giving visual feedback to their initial movements. To be effective, the visual feedback has to be designed considering the specific display shapes, their requirements to contents and the typical approaching trajectories. Second, to overcome the challenge that larger groups of passers-by often crowd together in front of wide public displays or do not take optimal positions for interaction, this work presents a solution to subtly and actively guide users by dynamic and interactive visual cues on the screen in order to better distribute them. To explore these concepts and following an initial analysis of the out-of-home domain and of typical display qualities, interactive counterparts to the classical display shapes are designed such as interactive advertising columns, long banner displays and life-size screens. Then interactive contents and visual feedbacks are designed which implement the presented interactivity concepts, and audience behavior around them is analyzed in several long-term field studies in public space. Finally the observed passer-by and user behavior and the effectiveness of the display and content designs are discussed and takeaways given that are useful for practitioners and researchers in the field of public interaction with out-of-home displays.