Auflistung nach Schlagwort "questionnaire"
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- WorkshopbeitragGerman Translation of the Multimodal Presence Scale(Mensch und Computer 2018 - Tagungsband, 2018) Volkmann, Torben; Wessel, Daniel; Jochems, Nicole; Franke, ThomasPresence is a key variable in virtual reality. A differentiated assessment of presence is necessary to com-pare different versions of VR environments. The Multimodal Presence Scale (MPS) by Makransky, Lilleholt, and Aaby (2017) was developed to measure physical, social and self-presence. However, the scale is not yet available in German. We provide a professional translation of the scale and first indicators of its reliability, esp. in the context of assessing social presence, an increasingly important aspect of pres-ence.
- KonferenzbeitragSocial Presence in a Virtual Reality Game with Different Levels of Abstraction: Testing the Social Presence Aspect of the Multimodal Presence Scale(Mensch und Computer 2019 - Tagungsband, 2019) Volkmann, Torben; Wessel, Daniel; Franke, Thomas; Jochems, NicolePresence is a key variable in virtual reality (VR), however, it is a complex variable consisting of different aspects. The Multimodal Presence Scale (MPS) by Makransky, Lilleholt, and Aaby was developed to measure physical, social and self-presence. But how well can it actually detect changes in one aspect of presence, and differentiate between different aspects of presence? To answer these questions, we use a German translation of the MPS in an experiment with a VR game with 45 participants. We examine social presence -- the sense of being with another -- specifically, and compare three conditions (abstraction levels) that should differ in the degree of social presence, but not in other aspects of presence. Results indicate that the MPS is reliable and useful for measuring social presence, while still correlating strongly with presence overall.
- KonferenzbeitragValidation of a German Version of the Collision Anxiety Questionnaire(Proceedings of Mensch und Computer 2024, 2024) Ring, Patrizia; Tietenberg, Julius; Masuch, MaicThe main quality of virtual reality (VR) is its high immersive potential. However, the resulting inability to perceive the real world surroundings can distract users from the application due to the fear of colliding with obstacles or other people. The Collision Anxiety Questionnaire (CAQ) by Ring et al. measures this fear of colliding and consists of ten items in three subscales: general collision anxiety, orientation, and interpersonal collision anxiety. In this paper, we present a validated German version of the CAQ, which showed a good model fit, including good reliability and internal and discriminant validity. By validating the questionnaire, we offer researchers a tool to further explore and evaluate the concept of collision anxiety, helping to uncover previously under-explored aspects of the user experience.