Mensch und Computer 2022
Mensch und Computer 2022 vom 4.-7. September 2022 in Darmstadt
https://muc2022.mensch-und-computer.de/
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- Workshopbeitrag15. Workshop Be-greifbare Interaktion(Mensch und Computer 2022 - Workshopband, 2022) Hirsch, Linda; Schmid, Andreas; van Koningsbruggen, Rosa; Delgado, Sarah; Dietz, Dennis; Windl, Maximiliane; Maierhöfer, VitusBe-greifbare Interaktion vollzieht sich im Wesentlichen über die Manipulation physischer Objekte und durch den Einsatz des eigenen Körpers. Sie bezieht damit die Umgebung und den physischen Nutzungskontext in viel stärkerer Weise ein als rein grafische oder sprachbasierte Schnittstellen zur Steuerung von Mensch-Computer- Systemen. Die vielfältigen Möglichkeiten, Sensoren und Computersysteme in die Umwelt und ihre Gegenstände zu integrieren, bietet einen großen Gestaltungsspielraum. Das Forschungsfeld der »Be-greifbaren Interaktion« (Tangible Interaction) untersucht diesen Spielraum wissenschaftlich und praktisch, um sinnvolle und menschengerechte Anwendungen zu ermöglichen. Die Fachgruppe »Be-greifbare Interaktion« des GI-Fachbereichs Mensch-Computer- Interaktion bietet in ihrem gleichnamigen Workshop ein Forum zur Präsentation des wissenschaftlichen Diskurses und der interdisziplinären Auseinandersetzung, wobei Beitragsformen über theoretische, kritische und zukunftsweisende Reflexionen, bis hin zu gestalterischen Arbeiten und Berichten praktischer Umsetzungen gehen. DerWorkshop öffnet die Diskussion für ein breiteres Fachpublikum, um aktuelle Entwicklungen offengelegt und neue Impulse für das Forschungsgebiet geschaffen werden.
- Workshopbeitrag1st InternationalWorkshop on Augmenting Usability Evaluation(Mensch und Computer 2022 - Workshopband, 2022) Meixner, Gerrit; Dahm, MarkusThe aim of the workshop is to collect, share and discuss approaches that support and extend the (semi-)automatic evaluation of (complex) interactive system applications with a focus on the user interface. Augmenting and supporting usability evaluation can refer to different channels and techniques: GUIs, Voice UIs, Tangible UIs, etc. After a short introduction to the workshop, an invited speaker will give a keynote presentation on an approach to augmenting usability evaluations. This will be followed by presentations from the authors of the accepted workshop papers. We expect relevant contributions from computer scientists, designers, data and AI experts, psychologists, etc. The aim of the workshop is to create a heterogeneous community for future information exchange.
- Workshopbeitrag5th International Workshop "Gam-R – Gamification Reloaded"(Mensch und Computer 2022 - Workshopband, 2022) Mazarakis, Athanasios; Voit, ThomasThe “Gam-R – Gamification Reloaded” series hosts a regular international workshop on gamification and related topics. Gamification as a scientific concept for using game-like elements in a non-game context [3] is here to stay [7–10]. The results of the past four workshops were summarized to identify current and future gamification trends and form the basis for the new focus of the workshop. Among other areas, gamification can, from a scientific perspective, help to improve the motivation for education, engage with healthrelated aspects, support sustainable consumption, and improve customer loyalty.
- Workshopbeitrag8. Usable Security und PrivacyWorkshop(Mensch und Computer 2022 - Workshopband, 2022) Lo Iacono, Luigi; Schmitt, Hartmut; Polst, Svenja; Heinemann, AndreasZiel der achten Auflage des wissenschaftlichen Workshops “Usable Security and Privacy” auf der Mensch und Computer 2022 ist es, aktuelle Forschungs- und Praxisbeiträge zu präsentieren und anschließend mit den Teilnehmenden zu diskutieren. Der Workshop soll ein etabliertes Forum fortführen und weiterentwickeln, in dem sich Experten aus verschiedenen Bereichen, z. B. Usability und Security Engineering, transdisziplinär austauschen können.
- Workshopbeitrag9.Workshop Mensch-Maschine-Interaktion in sicherheitskritischen Systemen(Mensch und Computer 2022 - Workshopband, 2022) Mentler, Tilo; Reuter, Christian; Nestler, Simon; Kaufhold, Marc-André; Pottebaum, JensIm Zentrum dieses Workshops steht die Interaktion von Mensch und Technik in sicherheitskritischen Kontexten. Hierzu zählen Bereiche, die bereits seit Jahrzehnten Gegenstand der Forschung sind (z.B. Prozessführung in Leitwarten), aber auch aktuelle Herausforderungen (z.B. Social Media im Katastrophenschutz). In diesen und vielen weiteren Bereichen gilt, dass sichere Systemzustände nur durch die ganzheitliche Betrachtung von Mensch, Technik und Organisation gewährleistet bzw. schnellstmöglich wieder erreicht werden können. In diesem Zusammenhang ist der Workshop auch der Nutzbarkeit und Akzeptanz von Sicherheitskonzepten sowie einer bewussteren Auseinandersetzung der Nutzenden mit diesem Thema gewidmet.
- KonferenzbeitragA Digital Application for Digital Natives to Improve Orientation Competence and Career Choice Decisions(Mensch und Computer 2022 - Tagungsband, 2022) Brandenburger, Jessica; Mergan, Hamid; Schametat, Jan; Vergin, Annika; Engel, Alexandra; Janneck, MoniqueMany young people find it difficult to choose a career. The range of options is diverse and often opaque. A digital application is being developed as part of the JOLanDA project - Improving the orientation skills of young people in rural regions in biographical decision-making processes - funded by the Federal Ministry of Education and Research. The aim is to improve the orientation of young people and to promote career choice decisions. Especially young people from rural regions are often under a double burden: they have to make a career choice decision and at the same time consider whether this profession can be practiced in their region. This is often associated with a migration decision for them (leave or stay?). By using various methods, such as gamification, digital natives who have grown up with technologies of the digital age [18] are to be prepared for the career orientation phase in a playful way. On the platform, young people go on a journey of discovery, they can start different expeditions and walk along discovery paths where they can find out what might suit them professionally and what makes them happy. The application aims to raise awareness of the dynamics of biographical decisions.
- KonferenzbeitragA Speech-Based AI for Political Participation(Mensch und Computer 2022 - Tagungsband, 2022) Bräuer, Paula; Mazarakis, AthanasiosThis study presents a first experimental approach for the use of intelligent virtual assistants (IVA) to support political participation. In order to involve as many citizens as possible in participatory political processes, such as the search for a repository site for high-level radioactive waste, IVAs could offer a possibility to convey information in an interactive way and to arouse interest in such complex topics. However, the question arises whether an IVA can adequately convey such a topic and ensure appropriate usability despite many complex dialogues with the user. The explorative study presents the results with a prototypically implemented Amazon Alexa Skill. Compared to a website that addresses the same questions as the Skill, a slightly poorer usability was found. Based on this first study, various questions arose that need to be investigated in future studies. These include questions related to the trustworthiness of such applications and challenges related to the auditive representations of different political opinions.
- WorkshopbeitragAccessible Automated Automotive Workshop Series (A3WS): Focus External Human-Machine Interfaces (eHMIs)(Mensch und Computer 2022 - Workshopband, 2022) Haimerl, Mathias; Colley, Mark; Löcken, Andreas; Riener, AndreasWith modernizing traffic, a rise of automated vehicles (AVs) is expected. As AVs potentially need to communicate their intentions, external human-machine interfaces (eHMIs) seem to be an appropriate solution. While automotive research progresses quickly, people with special needs (PSN) are vastly underrepresented. With an aging population due to demographic changes and advances in medical treatments and with the stride towards equality and accessibility, the needs of these groups also have to be considered in the automotive domain. We provide an inclusive platform for interdisciplinary exchange on current and future topics, especially for academia, industry, and politics. This enables different perspectives with particular (but not exclusive) regard to user experience (UX) and psychology, product design, legislative concerns and, thus, support the communication and potentially founding of new topic streams. The aim is to create new interdisciplinary networks and collaborations to make future developments on vehicle-to-human (V2H) communication more inclusive.
- KonferenzbeitragAccessible Mobile Map Application and Interaction for People with Visual or Mobility Impairments(Mensch und Computer 2022 - Tagungsband, 2022) Rottmann, Sebastian; Loitsch, Claudia; Weber, GerhardModern map applications provide their users with a multitude of functions that can be used through different forms of interactions. However, many map providers do not adequately meet the needs of users with blindness, low vision or mobility impairments. Therefore, we investigated interaction concepts for an accessible mobile map application. Theses concepts not only focus on the user interface, but also on the map content, which should be accessible to the target groups as well. We conducted a pilot study in which nine participants tested the usability and accessibility of the developed application. Our results show that we created a viable alternative for making map content accessible to people with different needs by providing an additional list view. Feedback from subjects indicated that in future, the listed items need to be meaningfully classified and ordered such that users with visual impairments or blindness can use them to form a mental picture of their surroundings.
- KonferenzbeitragActivity Recognition over Temporal Distance using Supervised Learning in the Context of Dementia Diagnostics(Mensch und Computer 2022 - Tagungsband, 2022) Staab, Sergio; Bröning, Lukas; Luderschmidt, Johannes; Martin, LudgerIn the case of neurological diseases, the progression of the disease can be detected by monitoring movements and activities. Documenting such monitoring requires time-consuming work, which can hardly be covered in the context of a constantly decreasing availability of nursing staff. In cooperation with two dementia residential communities, we incrementally develop a process that supports the nursing staff by providing an approach for a semiautomated documentation. This paper presents an approach to aggregate individual activities over a care period using smartwatches in combination with supervised learning algorithms. A smartwatch offers the opportunity to integrate sensor technology into a patient’s daily routine without disturbing them, as many patients already wear watches. We are investigating promising combinations of sensor technologies and supervised learning algorithms, collecting data from the accelerometer, heart rate sensor, gyroscope, gravity and position sensor at 20 Hz and sending it to a web server. The activities are then classified multiple times using Fast Forest, Logistic Regression and Support Vector Machines over a maintenance layer. We present an activity classification prototype over time distance for automated activity recognition, which, after a number of classifications and the likelihood of these, suggests to the nurse a statement of activities over the respective time period of a nursing shift, in the form of a completed documentation. In addition, the work provides an interpretation of how the knowledge gained can be used to recognise motor skills in the course of caring for patients with neurological diseases.