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Edutainment & Engagement at Exhibitions: A Case Study of Gamification in the Historic Hammaburg Model

Author:
Haesler, Steffen [DBLP] ;
Obernesser, Karen [DBLP] ;
Raupp, Tino [DBLP] ;
Jahnke, Christoph [DBLP] ;
Stapf, Jonathan [DBLP] ;
Bräker, Julia [DBLP] ;
Lubos, Paul [DBLP] ;
Bruder, Gerd [DBLP] ;
Steinicke, Frank [DBLP]
Abstract
Gamification in the context of interactive exhibitions has enormous potential to attract visitors and improve their engagement, flow, and learning. This paper describes a case study in which we use game-design elements for an interactive and collaborative exploration of a virtual exhibition. The goal is to collaboratively explore the possibilities of a multiplayer game using different user interfaces and input devices in the same environment. The case study was conducted using a virtual 3D model of the “Hammaburg”, which is a medieval castle of the 9th century. The idea of the multiplayer exhibition consists of a two-player game. One player is using a touch-table or other touch input devices, whereas the other player is using an immersive head-mounted display (HMD), combined with a game controller to navigate through the virtual environment (VE). Both players can interactively explore the VE while playing a mini-game together. We performed a user study to evaluate the game concepts. The results suggest that communication between the players—both spoken and technologically supported—is a challenging task, and seems especially difficult for the HMD player. Furthermore, this paper proposes a more specific exploration of other possible settings focusing on the communication of the players.
  • Citation
  • BibTeX
Haesler, S., Obernesser, K., Raupp, T., Jahnke, C., Stapf, J., Bräker, J., Lubos, P., Bruder, G. & Steinicke, F., (2016). Edutainment & Engagement at Exhibitions: A Case Study of Gamification in the Historic Hammaburg Model. In: Prinz, W., Borchers, J. & Jarke, M. (Hrsg.), Mensch und Computer 2016 - Tagungsband. Aachen: Gesellschaft für Informatik e.V.. DOI: 10.18420/muc2016-mci-0143
@inproceedings{mci/Haesler2016,
author = {Haesler, Steffen AND Obernesser, Karen AND Raupp, Tino AND Jahnke, Christoph AND Stapf, Jonathan AND Bräker, Julia AND Lubos, Paul AND Bruder, Gerd AND Steinicke, Frank},
title = {Edutainment & Engagement at Exhibitions: A Case Study of Gamification in the Historic Hammaburg Model},
booktitle = {Mensch und Computer 2016 - Tagungsband},
year = {2016},
editor = {Prinz, Wolfgang AND Borchers, Jan AND Jarke, Matthias} ,
doi = { 10.18420/muc2016-mci-0143 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Aachen}
}
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More Info

DOI: 10.18420/muc2016-mci-0143
xmlui.MetaDataDisplay.field.date: 2016
Language: en (en)
Content Type: Text/Conference Paper

Keywords

  • Edutainment
  • Entertainment
  • Collaborative Virtual Reality
Collections
  • Tagungsband MuC 2016 [59]

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Diese Digital Library basiert auf DSpace.

 

 


About uns | FAQ | Help | Imprint | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.