Logo des Repositoriums
 
Konferenzbeitrag

Just Not The Usual Workplace: Meaningful Gamification in Science

Lade...
Vorschaubild

Volltext URI

Dokumententyp

Text/Conference Paper

Zusatzinformation

Datum

2018

Zeitschriftentitel

ISSN der Zeitschrift

Bandtitel

Verlag

Gesellschaft für Informatik e.V.

Zusammenfassung

Gamification is known as motivational tool that can increase engagement and performance. And while its application in corporate work environments has received significant research attention, little focus has been placed on gamification of tools employed in the scientific workplace. As is well understood, meaningful gamification needs to appeal to intrinsic motivations of users, requiring a deep understanding of their needs and practices. As we lack research on gamification design models adapted to scientific work environments, we have no structured way of considering researchers as a unique type of employee. We motivate the need for future research on gamification design for tools employed in the scientific workplace, which should take into account unique practices, needs and ambitions of scientists. We highlight how a structured design process can profit from social scientists’ field studies.

Beschreibung

Feger, Sebastian; Dallmeier-Tiessen, Sünje; Woźniak, Paweł; Schmidt, Albrecht (2018): Just Not The Usual Workplace: Meaningful Gamification in Science. Mensch und Computer 2018 - Workshopband. DOI: 10.18420/muc2018-ws03-0366. Bonn: Gesellschaft für Informatik e.V.. MCI-WS03: Gam-R – Gamification Reloaded. Dresden. 2.-5. September 2018

Zitierform

Tags