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dc.contributor.authorJordan, Dennis
dc.contributor.authorMüller, Fabian
dc.contributor.authorDrude, Colin
dc.contributor.authorReinhold, Sascha
dc.contributor.authorSchomakers, Vanessa
dc.contributor.authorTeistler, Michael
dc.contributor.editorPrinz, Wolfgang
dc.contributor.editorBorchers, Jan
dc.contributor.editorJarke, Matthias
dc.date.accessioned2017-06-17T20:14:07Z
dc.date.available2017-06-17T20:14:07Z
dc.date.issued2016
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/183
dc.description.abstractThe topic of audio engineering in virtual reality is relatively unexplored. We introduce an approach for manipulating sound and music in space, oriented towards amateurs using a VR head-mounted display and hand-held motion controls. An exploratory usability test shows that in our application spatial audio is well received. However, in the future we would like to improve the interaction design with regard to the recording functionality. We assume that we are at the starting point of a broader research interest in spatial audio engineering in VR due to the increasingly affordable hardware.
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2016 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectVirtual Reality
dc.subjectAudio Engineering
dc.subjectSpatial Audio
dc.subjectMotion Controls
dc.titleSpatial audio engineering in a virtual reality environment
dc.typeText/Conference Poster
dc.pubPlaceAachen
mci.document.qualitydigidocde_DE
mci.conference.sessiontitleMCI Poster Session
mci.conference.locationAachen
mci.conference.date4.-7. September 2016
dc.identifier.doi10.18420/muc2016-mci-0217


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