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dc.contributor.authorScheiner, Christian W.
dc.contributor.authorWitt, Maximilian
dc.contributor.editorHorbach, Matthias
dc.date.accessioned2019-03-07T09:31:50Z
dc.date.available2019-03-07T09:31:50Z
dc.date.issued2013
dc.identifier.isbn978-3-88579-614-5
dc.identifier.issn1617-5468
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/20664
dc.description.abstractChallenges in idea management research and practice no longer revolve around why it is important for people to participate. Instead, the focus has shifted onto how participants can be motivated and, in addition, how their full creative potential can be exploited. This paper develops a theoretical framework that emphasizes the benefits of game mechanics within the context of idea management in scientific literature. In a two-step approach, the aspect of why play is relevant for an organization is addressed first, before specific game mechanics are integrated.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofINFORMATIK 2013 – Informatik angepasst an Mensch, Organisation und Umwelt
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-220
dc.titleThe backbone of gamification - a theoretical consideration of play and game mechanicsen
dc.typeText/Conference Paper
dc.pubPlaceBonn
mci.reference.pages2372-2386
mci.conference.sessiontitleRegular Research Papers
mci.conference.locationKoblenz
mci.conference.date16.-20. September 2013


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