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Serious fun - effects of gamification on knowledge exchange in enterprises

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2014

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Gesellschaft für Informatik e.V.

Zusammenfassung

In recent years, gamification has become one of the major trends in information systems. However, until now the kinds of gamification approaches which exist and how they could be applied in the context of knowledge exchange in enterprises has been under-researched. By briefly summarising the current status of research in the fields of social capital, knowledge management and motivational theory we present a potential Ômissing linkÕ: Gamification. Based on this, we sug-

Beschreibung

Wiegand, Thomas; Stieglitz, Stefan (2014): Serious fun - effects of gamification on knowledge exchange in enterprises. Informatik 2014. Bonn: Gesellschaft für Informatik e.V.. PISSN: 1617-5468. ISBN: 978-3-88579-626-8. pp. 321-332. Stuttgart. 22.-26. September 2014

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