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Modeling socio-technical processes in e-commerce scenarios

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2004

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Gesellschaft für Informatik e.V.

Zusammenfassung

We consider socio-technical processes, i.e. processes where machines as well as humans participate. Typical examples occur in sales processes in e-commerce. Three modeling tasks are selected: Modeling user preferences and utilities, modeling evaluations and modeling influence factors. A central concept representing knowledge is the notion of similarity. The major technique discussed is machine learning. Two application scenarios and simulation results are presented: Learning utility functions and performing dialogs with customers.

Beschreibung

Richter, Michael M.; Stahl, Armin (2004): Modeling socio-technical processes in e-commerce scenarios. Modellierung 2004. Bonn: Gesellschaft für Informatik e.V.. PISSN: 1617-5468. ISBN: 3-88579-374-1. pp. 313-314. Regular Research Papers. Marburg. 23.-26. März 2004

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