Modeling socio-technical processes in e-commerce scenarios
dc.contributor.author | Richter, Michael M. | |
dc.contributor.author | Stahl, Armin | |
dc.contributor.editor | Rumpe, Bernhard | |
dc.contributor.editor | Hesse, Wolfgang | |
dc.date.accessioned | 2019-10-16T08:54:16Z | |
dc.date.available | 2019-10-16T08:54:16Z | |
dc.date.issued | 2004 | |
dc.description.abstract | We consider socio-technical processes, i.e. processes where machines as well as humans participate. Typical examples occur in sales processes in e-commerce. Three modeling tasks are selected: Modeling user preferences and utilities, modeling evaluations and modeling influence factors. A central concept representing knowledge is the notion of similarity. The major technique discussed is machine learning. Two application scenarios and simulation results are presented: Learning utility functions and performing dialogs with customers. | en |
dc.identifier.isbn | 3-88579-374-1 | |
dc.identifier.pissn | 1617-5468 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/29256 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik e.V. | |
dc.relation.ispartof | Modellierung 2004 | |
dc.relation.ispartofseries | Lecture Notes in Informatics (LNI) - Proceedings, Volume P-45 | |
dc.title | Modeling socio-technical processes in e-commerce scenarios | en |
dc.type | Text/Conference Paper | |
gi.citation.endPage | 314 | |
gi.citation.publisherPlace | Bonn | |
gi.citation.startPage | 313 | |
gi.conference.date | 23.-26. März 2004 | |
gi.conference.location | Marburg | |
gi.conference.sessiontitle | Regular Research Papers |
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