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dc.contributor0000-0002-0794-0359
dc.contributor.authorMeik, Anna
dc.contributor.authorSchneider, Jan
dc.contributor.authorSchiffner, Daniel
dc.contributor.editorKienle, Andrea
dc.contributor.editorHarrer, Andreas
dc.contributor.editorHaake, Joerg M.
dc.contributor.editorLingnau, Andreas
dc.date.accessioned2021-08-25T08:21:46Z
dc.date.available2021-08-25T08:21:46Z
dc.date.issued2021
dc.identifier.isbn978-3-88579-710-4
dc.identifier.issn1617-5468
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/37005
dc.description.abstractCurrently, a vast number of the population faces several barriers like the lack of motivation and guidance that impede them from practicing physical activities. Thus, we developed the Pilates Correction Game (PCG), a gamified application designed to support learners with the practice of Pilates. The PCG is composed of two applications: a smartphone application that tracks the learner’s back posture and a PC game that steers a rocket and calculates a score based on the smartphone's information. In this paper, we present a user experience evaluation on the PCG. Our results show that PCG was positively perceived by participants and in most cases helped them to improve their posture while doing the Pilates exercise. Furthermore, it is also motivating them to continue with the training.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofDELFI 2021
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-316
dc.subjectSensor-based Learning support
dc.subjectMMLA
dc.subjectPhysical activity at home.
dc.titleGet your back straight! Learn Pilates with the Pilates Correction Appen
dc.typeText/Conference Paper
dc.pubPlaceBonn
mci.reference.pages163-168
mci.conference.sessiontitleSpielbasiertes Lernen und Serious Games
mci.conference.locationOnline
mci.conference.date13.-15. September 2021


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