GI LogoGI Logo
  • Anmelden
Digitale Bibliothek
    • Gesamter Bestand

      • Bereiche & Sammlungen
      • Titel
      • Autor
      • Erscheinungsdatum
      • Schlagwort
    • Diese Sammlung

      • Titel
      • Autor
      • Erscheinungsdatum
      • Schlagwort
Digital Bibliothek der Gesellschaft für Informatik e.V.
GI-DL
    • English
    • Deutsch
  • Deutsch 
    • English
    • Deutsch
Dokumentanzeige 
  •   Startseite
  • Lecture Notes in Informatics
  • Proceedings
  • DeLFI - e-Learning Fachtagung Informatik
  • P316 - DeLFI 2021 - Die 19. Fachtagung Bildungstechnologien
  • Dokumentanzeige
JavaScript is disabled for your browser. Some features of this site may not work without it.
  •   Startseite
  • Lecture Notes in Informatics
  • Proceedings
  • DeLFI - e-Learning Fachtagung Informatik
  • P316 - DeLFI 2021 - Die 19. Fachtagung Bildungstechnologien
  • Dokumentanzeige

Supporting Learning Analytics in Educational Games in consideration of Qualifications-Based Learning

Autor(en):
Srbecky, Ramona [DBLP] ;
Frangenberg, Marcus [DBLP] ;
Wallenborn, Benjamin [DBLP] ;
Then, Matthias [DBLP] ;
Perez-Colado, Iván José [DBLP] ;
Alonso-Fernandez, Cristina [DBLP] ;
Fernandez-Manjon, Baltasar [DBLP] ;
Hemmje, Matthias [DBLP]
Zusammenfassung
Computer and video games have established themselves in society and are increasingly finding their way into learning with so-called Educational Games (EduGame). EduGames often provides a fundamental analysis of learners' learning results, but there is currently no existing approach to map the learning results automatically to digital standardized machine-readable Qualifications. In addition, different learning providers tend to use different approaches to describe Qualifications, often in the form of free text. Therefore, it is currently impossible to compare the reached Competencies and Qualifications (CQ) across different learning providers or only manually with high effort. In this paper, a prototypical implementation for automated mapping of learners' learning results in EduGames to standardized CQ will be introduced. The paper presents the conceptual work, the subsequent prototypical implementation with the chosen Analytics Environment, Game Engine, Learning Management System, and the evaluation results.
  • Vollständige Referenz
  • BibTeX
Srbecky, R., Frangenberg, M., Wallenborn, B., Then, M., Perez-Colado, I. J., Alonso-Fernandez, C., Fernandez-Manjon, B. & Hemmje, M., (2021). Supporting Learning Analytics in Educational Games in consideration of Qualifications-Based Learning. In: Kienle, A., Harrer, A., Haake, J. M. & Lingnau, A. (Hrsg.), DELFI 2021. Bonn: Gesellschaft für Informatik e.V.. (S. 187-192).
@inproceedings{mci/Srbecky2021,
author = {Srbecky, Ramona AND Frangenberg, Marcus AND Wallenborn, Benjamin AND Then, Matthias AND Perez-Colado, Iván José AND Alonso-Fernandez, Cristina AND Fernandez-Manjon, Baltasar AND Hemmje, Matthias},
title = {Supporting Learning Analytics in Educational Games in consideration of Qualifications-Based Learning},
booktitle = {DELFI 2021},
year = {2021},
editor = {Kienle, Andrea AND Harrer, Andreas AND Haake, Joerg M. AND Lingnau, Andreas} ,
pages = { 187-192 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn}
}
DateienGroesseFormatAnzeige
DELFI_2021_187-192.pdf181.9Kb PDF Öffnen

Haben Sie fehlerhafte Angaben entdeckt? Sagen Sie uns Bescheid: Feedback abschicken

Mehr Information

ISBN: 978-3-88579-710-4
ISSN: 1617-5468
Datum: 2021
Sprache: en (en)
Typ: Text/Conference Paper

Keywords

  • Qualifications-Based Learning
  • Learning Analytics
  • Game-Based Learning
  • Unity Engine
  • Educational Games
  • RAGE Analytics
  • Moodle
  • Qualification Based Learning Model
  • Learning Management System
Sammlungen
  • DeLFI 2021 [67]
  • P316 - DeLFI 2021 - Die 19. Fachtagung Bildungstechnologien [67]

Zur Langanzeige

Verwandte Dokumente

Anzeige der Dokumente mit ähnlichem Titel, Autor, Urheber und Thema.

  • GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien / GroupAL: an algorithm for group formation and quality evaluation of learning groups in e-learning scenarios 

    Konert, Johannes; Burlak, Dmitrij; Steinmetz, Ralf

    70–81
  • Autonomous Learning of State Representations for Control: An Emerging Field Aims to Autonomously Learn State Representations for Reinforcement Learning Agents from Their Real-World Sensor Observations 

    Böhmer, Wendelin; Springenberg, Jost Tobias; Boedecker, Joschka; Riedmiller, Martin; Obermayer, Klaus

    353-362
  • Servicing Environmental E-Learning (E2-Learning): using Geographic Information and Remote Sensing Web Services to support E2-Learning 

    Kotzinos, Dimitris; Konstantinou, Giorgos; Chrysoulakis, Nektarios


Über uns | FAQ | Hilfe | Impressum | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.

 

 


Über uns | FAQ | Hilfe | Impressum | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.