Effects of Avatar Appearance and Locomotion on Co-Presence in Virtual Reality Collaborations
Abstract
In this paper we share the results of a user study designed to investigate the impact of locomotion techniques and avatar appearances in multi-user virtual reality (VR) settings. In our study we compared continuous joystick-based and non-continuous teleportation-based locomotion with regards to the observer’s perceived co-presence, cybersickness, fairness and enjoyment in a competitive game environment. Likewise, we compared the effects of humanoid and abstract avatar appearances. The results revealed significant effects of the locomotion type on perceived co-presence and subjective fairness, such that continuous locomotion yielded significantly higher perceived co-presence and fairness. However, there were no significant differences between the avatar appearances except for a weak positive effect of realistic avatars on mutual awareness. These findings suggest that a greater emphasis should be put on the visual representation of teleportation-based navigation in multi-user VR, for instance, by animating positional transitions. They further suggest that a distinction for the effect of avatar appearance has to be made based on the context of the multi-user VR application. While previous work showed a positive effect of realistic avatars on co-presence during cooperative tasks, we found no such effect in a competitive setting.
- Citation
- BibTeX
Freiwald, J. P., Schenke, J., Lehmann-Willenbrock, N. & Steinicke, F.,
(2021).
Effects of Avatar Appearance and Locomotion on Co-Presence in Virtual Reality Collaborations.
In:
Schneegass, S., Pfleging, B. & Kern, D.
(Hrsg.),
Mensch und Computer 2021 - Tagungsband.
New York:
ACM.
(S. 420-428).
DOI: 10.1145/3473856.3473870
@inproceedings{mci/Freiwald2021,
author = {Freiwald, Jann Philipp AND Schenke, Julius AND Lehmann-Willenbrock, Nale AND Steinicke, Frank},
title = {Effects of Avatar Appearance and Locomotion on Co-Presence in Virtual Reality Collaborations},
booktitle = {Mensch und Computer 2021 - Tagungsband},
year = {2021},
editor = {Schneegass, Stefan AND Pfleging, Bastian AND Kern, Dagmar} ,
pages = { 420-428 } ,
doi = { 10.1145/3473856.3473870 },
publisher = {ACM},
address = {New York}
}
author = {Freiwald, Jann Philipp AND Schenke, Julius AND Lehmann-Willenbrock, Nale AND Steinicke, Frank},
title = {Effects of Avatar Appearance and Locomotion on Co-Presence in Virtual Reality Collaborations},
booktitle = {Mensch und Computer 2021 - Tagungsband},
year = {2021},
editor = {Schneegass, Stefan AND Pfleging, Bastian AND Kern, Dagmar} ,
pages = { 420-428 } ,
doi = { 10.1145/3473856.3473870 },
publisher = {ACM},
address = {New York}
}
Weitere Information zum Dokument oder der Volltext des Dokuments sind auf einem externen Server verfuegbar: https://dl.acm.org/doi/10.1145/3473856.3473870
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xmlui.MetaDataDisplay.field.date: 2021
Language:
(en)

Content Type: Text/Conference Paper
Collections
- Tagungsband MuC 2021 [80]