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IT-REX --- A Vision for a Gamified e-Learning Platform for the First Semesters of Computer Science Courses

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2022

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Gesellschaft für Informatik, Bonn

Zusammenfassung

Digital learning is becoming increasingly important, especially in situations when students cannot attend presence lectures as we experienced during the Covid-19 pandemic. However, while there are platforms that support generic learning concepts such as multiple-choice questions, we believe that the first semesters of computer science courses can benefit from tailored learning platforms that support IT-specific learning. For example, programming tasks that are automatically checked for correctness. Moreover, in times when students cannot meet each other, self-organization and motivation quickly become severe problems. Therefore, this paper presents a vision for a gamified e-Learning platform specialized for the first semesters of computer science courses.

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Speth, Sandro; Becker, Steffen; Breitenbücher, Uwe; Fuchs, Philipp; Meißner, Niklas; Riesch, Anna; Wetzel, Daniel (2022): IT-REX --- A Vision for a Gamified e-Learning Platform for the First Semesters of Computer Science Courses. Software Engineering im Unterricht der Hochschulen (SEUH 2022). DOI: 10.18420/SEUH2022_05. Gesellschaft für Informatik, Bonn. PISSN: 1617-5468. ISBN: 978-3-88579-715-9. pp. 43-48. Software Engineering erlernen. Berlin. 24.-25. Februar 2022

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