Foreign Language Tandem Learning in Social VR - Conception, Implementation and Evaluation of the Game-Based Application Hololingo!
Author:
Abstract
Hololingo! is a social virtual reality app for real-time immersive distance learning of German as a Foreign Language (GFL). The acquisition of discoursive oral language skills for applied authentic contexts is challenging for group-based classroom settings and is often outsourced to autonomous analogue tandem learning. We operationalise a Digital Game-Based Language Learning (DGBLL) approach for distance learning, which relieves tandems from overstraining autonomy and self-guidance. Hololingo! supports tandems in their learning activities by providing entertaining communicative, collaborative, and didactically designed team tasks. These are embedded in a narrative adventure, target linguistic phenomena, and support the holistic acquisition of oral discourse competencies and fluency. The combination of the tandem principle, immersive Social VR gamification, barrier-free access to a global pool of expert/native speakers, and a curricular connection through task selection facilitates language learning and provides transcultural contacts. App development follows a Design-Based-Research cycle of conception, implementation, and evaluation. The results of a qualitative discourse analysis of the learning interaction are discussed with regard to tandem role behaviour, the relation between task design and communication as well as affective and creative behaviour.
- Citation
- BibTeX
Ahlers, T., Bumann, C., Kölle, R. & Lazović, M.,
(2022).
Foreign Language Tandem Learning in Social VR - Conception, Implementation and Evaluation of the Game-Based Application Hololingo!.
i-com: Vol. 21, No. 1.
Berlin:
De Gruyter.
(S. 203-215).
DOI: 10.1515/icom-2021-0039
@article{mci/Ahlers2022,
author = {Ahlers, Timo AND Bumann, Cassandra AND Kölle, Ralph AND Lazović, Milica},
title = {Foreign Language Tandem Learning in Social VR - Conception, Implementation and Evaluation of the Game-Based Application Hololingo!},
journal = {i-com},
volume = {21},
number = {1},
year = {2022},
,
pages = { 203-215 } ,
doi = { 10.1515/icom-2021-0039 }
}
author = {Ahlers, Timo AND Bumann, Cassandra AND Kölle, Ralph AND Lazović, Milica},
title = {Foreign Language Tandem Learning in Social VR - Conception, Implementation and Evaluation of the Game-Based Application Hololingo!},
journal = {i-com},
volume = {21},
number = {1},
year = {2022},
,
pages = { 203-215 } ,
doi = { 10.1515/icom-2021-0039 }
}
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More Info
ISSN: 2196-6826
xmlui.MetaDataDisplay.field.date: 2022
Language:
(en)

Content Type: Text/Journal Article