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dc.contributor.authorAhlers, Timo
dc.contributor.authorBumann, Cassandra
dc.contributor.authorKölle, Ralph
dc.contributor.authorLazović, Milica
dc.date.accessioned2022-04-02T17:06:27Z
dc.date.available2022-04-02T17:06:27Z
dc.date.issued2022
dc.identifier.issn2196-6826
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/38575
dc.description.abstractHololingo! is a social virtual reality app for real-time immersive distance learning of German as a Foreign Language (GFL). The acquisition of discoursive oral language skills for applied authentic contexts is challenging for group-based classroom settings and is often outsourced to autonomous analogue tandem learning. We operationalise a Digital Game-Based Language Learning (DGBLL) approach for distance learning, which relieves tandems from overstraining autonomy and self-guidance. Hololingo! supports tandems in their learning activities by providing entertaining communicative, collaborative, and didactically designed team tasks. These are embedded in a narrative adventure, target linguistic phenomena, and support the holistic acquisition of oral discourse competencies and fluency. The combination of the tandem principle, immersive Social VR gamification, barrier-free access to a global pool of expert/native speakers, and a curricular connection through task selection facilitates language learning and provides transcultural contacts. App development follows a Design-Based-Research cycle of conception, implementation, and evaluation. The results of a qualitative discourse analysis of the learning interaction are discussed with regard to tandem role behaviour, the relation between task design and communication as well as affective and creative behaviour.en
dc.language.isoen
dc.publisherDe Gruyter
dc.relation.ispartofi-com: Vol. 21, No. 1
dc.subjectSocial Virtual Reality
dc.subjectLanguage Tandem
dc.subjectDigital Game-Based Language Learning
dc.titleForeign Language Tandem Learning in Social VR - Conception, Implementation and Evaluation of the Game-Based Application Hololingo!en
dc.typeText/Journal Article
dc.pubPlaceBerlin
mci.reference.pages203-215
dc.identifier.doi10.1515/icom-2021-0039


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