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Gamification in the inDAgo HelpMe application

Author:
Baumann, Kristian [DBLP] ;
Klein, Peter [DBLP] ;
Mrsic Carl, Antonija [DBLP] ;
Bender, Denise [DBLP]
Abstract
The changing demographic structures in western societies have led to a higher need for assistance for elderly people in their everyday lives. Staying mobile is very important for the quality of life, but is anything but simple when getting older. The research project inDAgo, a project initiated by research facilities in and around the city of Darmstadt, Germany, targets this problem. A first result of this project is the HelpMe application (app). By means of this app, elderly people can easily transmit in difficult situations a call for help to a network of trustworthy people willing to assist. They then receive quick and uncomplicated support by helpers in their vicinity.
  • Citation
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Baumann, K., Klein, P., Mrsic Carl, A. & Bender, D., (2014). Gamification in the inDAgo HelpMe application. In: Butz, A., Koch, M. & Schlichter, J. (Hrsg.), Mensch & Computer 2014 - Tagungsband. Berlin: De Gruyter Oldenbourg. (S. 025-034).
@inproceedings{mci/Baumann2014,
author = {Baumann, Kristian AND Klein, Peter AND Mrsic Carl, Antonija AND Bender, Denise},
title = {Gamification in the inDAgo HelpMe application},
booktitle = {Mensch & Computer 2014 - Tagungsband},
year = {2014},
editor = {Butz, Andreas AND Koch, Michael AND Schlichter, Johann} ,
pages = { 025-034 },
publisher = {De Gruyter Oldenbourg},
address = {Berlin}
}
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More Info

ISBN: 978-3-11-034448-6
xmlui.MetaDataDisplay.field.date: 2014
Language: en (en)
Content Type: talk

Keywords

  • gamification
  • inDago
  • elderly
  • mobile
  • application
  • User Experience Design
  • Prototyping
  • Interaktionsmodellierung
  • Mobile und ubiquitäre Interaktion
Collections
  • Tagungsband MuC 2014 [56]

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Diese Digital Library basiert auf DSpace.

 

 


About uns | FAQ | Help | Imprint | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.