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Considerations for cross-device Augmented Reality interaction patterns in the field of cultural heritage mediation

dc.contributor.authorLiu, Yu
dc.contributor.authorSpierling, Ulrike
dc.contributor.editorKlein, Maike
dc.contributor.editorKrupka, Daniel
dc.contributor.editorWinter, Cornelia
dc.contributor.editorGergeleit, Martin
dc.contributor.editorMartin, Ludger
dc.date.accessioned2024-10-21T18:24:30Z
dc.date.available2024-10-21T18:24:30Z
dc.date.issued2024
dc.description.abstractIn museums and exhibitions, augmented reality (AR) technology increases visitor engagement by providing immersive experiences. Using an example in a natural history museum, we discuss how interaction patterns specifically developed for a head-mounted display can also be applied to hand-held devices. The aim is to use the same content on different platforms. The interaction patterns discussed are spatial guidance with following a virtual avatar, the indication of AR content in space and its activation, the control of sequential explanations, and the interaction with annotations such as precisely applied labels. Cross-device solutions and patterns are compared.en
dc.identifier.doi10.18420/inf2024_74
dc.identifier.isbn978-3-88579-746-3
dc.identifier.pissn1617-5468
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/45237
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofINFORMATIK 2024
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-352
dc.subjectAugmented Reality
dc.subjectHead-Mounted Displays
dc.subjectHandheld Devices
dc.subjectInteraction Pattern
dc.subjectCultural Heritage Exhibitions
dc.titleConsiderations for cross-device Augmented Reality interaction patterns in the field of cultural heritage mediationen
dc.typeText/Conference Paper
gi.citation.endPage882
gi.citation.publisherPlaceBonn
gi.citation.startPage871
gi.conference.date24.-26. September 2024
gi.conference.locationWiesbaden
gi.conference.sessiontitleXR in Präsenz: Neue Impulse für Museen und Ausstellungen durch AR, KI und Metaverse

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