Towards Gamification of Advanced Value Stream Analysis and Design: A Game-Based Learning Concept
dc.contributor.author | Geisthardt, Mick | |
dc.contributor.author | Engel, Lutz | |
dc.contributor.author | Schnegelberger, Monika | |
dc.contributor.editor | Wohlgemuth, Volker | |
dc.contributor.editor | Kranzlmüller, Dieter | |
dc.contributor.editor | Höb, Maximilian | |
dc.date.accessioned | 2023-12-15T09:22:24Z | |
dc.date.available | 2023-12-15T09:22:24Z | |
dc.date.issued | 2023 | |
dc.description.abstract | Advancing the traditional methodology of value stream analysis and design to include aspects such as material flow cost accounting, information logistics and external influential factors, overall application complexity and increasing data volumes are causing a shift in how improvement teams should think and operate. As a result, also the professional training of students and professionals needs to change and requires new solutions. Existing research efforts have not yet resulted in a solution that can convey advanced value stream analysis and design, including its methodological complexity. To address this gap, this paper applies a tailored CRISP gamification framework to develop a game-based learning concept to enable teaching of advanced value stream analysis and design to students and professionals focusing on identification of multi-stage resource-efficient optimization strategies. Activity cycles and progression stairs of the resulting simulation game concept facilitates innovative education while aiming to promote cognitive, motivational, and behavioral learning. | en |
dc.identifier.doi | 10.18420/env2023-024 | |
dc.identifier.isbn | 978-3-88579-736-4 | |
dc.identifier.pissn | 1617-5468 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/43345 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik e.V. | |
dc.relation.ispartof | EnviroInfo 2023 | |
dc.relation.ispartofseries | Lecture Notes in Informatics (LNI) - Proceedings, Volume P-342 | |
dc.subject | Advanced Value Stream Analysis and Design | |
dc.subject | CRISP Gamification Framework | |
dc.subject | Game-Based Learning | |
dc.subject | Simulation Game | |
dc.subject | Resource-efficient Thinking | |
dc.title | Towards Gamification of Advanced Value Stream Analysis and Design: A Game-Based Learning Concept | en |
dc.type | Text/Conference Paper | |
gi.citation.endPage | 275 | |
gi.citation.publisherPlace | Bonn | |
gi.citation.startPage | 263 | |
gi.conference.date | 11.-13. Oktober 2023 | |
gi.conference.location | Garching, Germany | |
gi.conference.review | full | |
gi.conference.sessiontitle | Sustainable Development and Solutions for Challenges |
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