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Towards Gamification of Advanced Value Stream Analysis and Design: A Game-Based Learning Concept

dc.contributor.authorGeisthardt, Mick
dc.contributor.authorEngel, Lutz
dc.contributor.authorSchnegelberger, Monika
dc.contributor.editorWohlgemuth, Volker
dc.contributor.editorKranzlmüller, Dieter
dc.contributor.editorHöb, Maximilian
dc.date.accessioned2023-12-15T09:22:24Z
dc.date.available2023-12-15T09:22:24Z
dc.date.issued2023
dc.description.abstractAdvancing the traditional methodology of value stream analysis and design to include aspects such as material flow cost accounting, information logistics and external influential factors, overall application complexity and increasing data volumes are causing a shift in how improvement teams should think and operate. As a result, also the professional training of students and professionals needs to change and requires new solutions. Existing research efforts have not yet resulted in a solution that can convey advanced value stream analysis and design, including its methodological complexity. To address this gap, this paper applies a tailored CRISP gamification framework to develop a game-based learning concept to enable teaching of advanced value stream analysis and design to students and professionals focusing on identification of multi-stage resource-efficient optimization strategies. Activity cycles and progression stairs of the resulting simulation game concept facilitates innovative education while aiming to promote cognitive, motivational, and behavioral learning.en
dc.identifier.doi10.18420/env2023-024
dc.identifier.isbn978-3-88579-736-4
dc.identifier.pissn1617-5468
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/43345
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofEnviroInfo 2023
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-342
dc.subjectAdvanced Value Stream Analysis and Design
dc.subjectCRISP Gamification Framework
dc.subjectGame-Based Learning
dc.subjectSimulation Game
dc.subjectResource-efficient Thinking
dc.titleTowards Gamification of Advanced Value Stream Analysis and Design: A Game-Based Learning Concepten
dc.typeText/Conference Paper
gi.citation.endPage275
gi.citation.publisherPlaceBonn
gi.citation.startPage263
gi.conference.date11.-13. Oktober 2023
gi.conference.locationGarching, Germany
gi.conference.reviewfull
gi.conference.sessiontitleSustainable Development and Solutions for Challenges

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