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3D Hand Gesture Recognition Based on Sensor Fusion of Commodity Hardware

dc.contributor.authorCaputo, Manuelde_DE
dc.contributor.authorDenker, Klausde_DE
dc.contributor.authorDums, Benjaminde_DE
dc.contributor.authorUmlauf, Georgde_DE
dc.contributor.editorReiterer, Harald
dc.contributor.editorDeussen, Oliver
dc.date.accessioned2017-11-22T15:00:46Z
dc.date.available2017-11-22T15:00:46Z
dc.date.issued2012
dc.description.abstractWith the advent of various video game consoles and tablet devices gesture recognition got quite popular to control computer systems. E.g. touch screens allow for an intuitive control of small 2d user interfaces with finger gestures. For interactive manipulation of 3d objects in a large 3d projection environment a similar intuitive 3d interaction method is required. In this paper, we present a dynamic 3d hand and arm gesture recognition system using commodity hardware. The input data is captured with low cost depth sensors (e.g. Microsoft Kinect) and HD color sensors (e.g. Logitech C910). Our method combines dynamic hand and arm gesture recognition based on the depth sensor with static hand gesture recognition based on the HD color sensor.de_DE
dc.identifier.isbn978-3-486-71879-9
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/7785
dc.language.isoende_DE
dc.publisherOldenbourg Verlag
dc.relation.ispartofMensch & Computer 2012: interaktiv informiert – allgegenwärtig und allumfassend!?
dc.subject3d hand gesturesde_DE
dc.subjectsensor fusionde_DE
dc.subjectcommodity hardwarede_DE
dc.subject3d interactionde_DE
dc.title3D Hand Gesture Recognition Based on Sensor Fusion of Commodity Hardwarede_DE
dc.typeText/Conference Paperde_DE
gi.citation.endPage302
gi.citation.publisherPlaceMünchen
gi.citation.startPage293de_DE
gi.conference.sessiontitleInteraktion in dreidimensionalen Räumende_DE
gi.document.qualitydigidoc

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