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Database-Supported Video Game Engines: Data-Driven Map Generation

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2019

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Gesellschaft für Informatik, Bonn

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Video game engines can benefit greatly from being tightly coupled with database systems. To make this point and exemplify the similarities in database and game engine technology, we demonstrate a data-driven approach to generate maps for video games, expressed purely in SQL. The demonstration will feature such a live database-supported game that is playable on-site.

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O'Grady, Daniel (2019): Database-Supported Video Game Engines: Data-Driven Map Generation. BTW 2019. DOI: 10.18420/btw2019-34. Gesellschaft für Informatik, Bonn. PISSN: 1617-5468. ISBN: 978-3-88579-683-1. pp. 511-514. Demonstrationen. Rostock. 4.-8. März 2019

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