Database-Supported Video Game Engines: Data-Driven Map Generation
dc.contributor.author | O'Grady, Daniel | |
dc.contributor.editor | Grust, Torsten | |
dc.contributor.editor | Naumann, Felix | |
dc.contributor.editor | Böhm, Alexander | |
dc.contributor.editor | Lehner, Wolfgang | |
dc.contributor.editor | Härder, Theo | |
dc.contributor.editor | Rahm, Erhard | |
dc.contributor.editor | Heuer, Andreas | |
dc.contributor.editor | Klettke, Meike | |
dc.contributor.editor | Meyer, Holger | |
dc.date.accessioned | 2019-04-11T07:21:29Z | |
dc.date.available | 2019-04-11T07:21:29Z | |
dc.date.issued | 2019 | |
dc.description.abstract | Video game engines can benefit greatly from being tightly coupled with database systems. To make this point and exemplify the similarities in database and game engine technology, we demonstrate a data-driven approach to generate maps for video games, expressed purely in SQL. The demonstration will feature such a live database-supported game that is playable on-site. | en |
dc.identifier.doi | 10.18420/btw2019-34 | |
dc.identifier.isbn | 978-3-88579-683-1 | |
dc.identifier.pissn | 1617-5468 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/21720 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik, Bonn | |
dc.relation.ispartof | BTW 2019 | |
dc.relation.ispartofseries | Lecture Notes in Informatics (LNI) – Proceedings, Volume P-289 | |
dc.title | Database-Supported Video Game Engines: Data-Driven Map Generation | en |
gi.citation.endPage | 514 | |
gi.citation.startPage | 511 | |
gi.conference.date | 4.-8. März 2019 | |
gi.conference.location | Rostock | |
gi.conference.sessiontitle | Demonstrationen |
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