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Serious Games for Software Refactoring

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2019

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Gesellschaft für Informatik e.V.

Zusammenfassung

This summary refers to the paper Serious Refactoring Games published as a full research paper in the proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS 2019) [HN19]. Software design issues can severely impede software development and maintenance. Thus, it is important for the success of software projects that developers are aware of bad smells in code artifacts and improve their skills to reduce these issues via refactoring. However, software refactoring is a complex activity and involves multiple tasks and aspects. Therefore, imparting competences for identifying bad smells and refactoring code efficiently is challenging for software engineering education and training. The approaches proposed for teaching software refactoring in recent years mostly concentrate on small and artificial tasks and fall short in terms of higher level competences, such as analysis and evaluation. In this paper, we investigate the possibilities and challenges of designing serious games for software refactoring on real-world code artifacts. In particular, we propose a game design, where students can compete either against a predefined benchmark (technical debt) or against each other. In addition, we describe a lightweight architecture as the technical foundation for the game design that integrates pre-existing analysis tools such as test frameworks and software-quality analyzers. Finally, we provide an exemplary game scenario to illustrate the application of serious games in a learning setting.

Beschreibung

Haendler, Thorsten; Neumann, Gustaf (2019): Serious Games for Software Refactoring. Software Engineering and Software Management 2019. DOI: 10.18420/se2019-58. Bonn: Gesellschaft für Informatik e.V.. PISSN: 1617-5468. ISBN: 978-3-88579-686-2. pp. 181-182. Poster. Stuttgart, Germany. 18.-22. Februar 2019

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