A Survey of Implicit Surface Rendering Methods, and a Proposal for a Common Sampling Framework
ISSN der Zeitschrift
Visualization of large and unstructured data sets
Gesellschaft für Informatik e.V.
We consider several applications of implicit surfaces in visualization, and methods for rendering them. In particular we focus on geometry processing techniques for mesh extraction; and ray casting methods for direct rendering of implicits. Given that both methods rely on sampling the implicit function in question, we design a soft- ware framework that could accomodate both algorithms. We conclude by evaluating the time complexity and performance of existing systems, and discuss the long-term potential of both methods for rendering and computational goals.