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A Survey of Implicit Surface Rendering Methods, and a Proposal for a Common Sampling Framework

dc.contributor.authorKnoll, Alois
dc.contributor.editorHagen, Hans
dc.contributor.editorHering-Bertram, Martin
dc.contributor.editorGarth, Christoph
dc.date.accessioned2017-09-23T07:01:44Z
dc.date.available2017-09-23T07:01:44Z
dc.date.issued2008
dc.description.abstractWe consider several applications of implicit surfaces in visualization, and methods for rendering them. In particular we focus on geometry processing techniques for mesh extraction; and ray casting methods for direct rendering of implicits. Given that both methods rely on sampling the implicit function in question, we design a soft- ware framework that could accomodate both algorithms. We conclude by evaluating the time complexity and performance of existing systems, and discuss the long-term potential of both methods for rendering and computational goals.en
dc.identifier.isbn978-3-88579-441-7
dc.identifier.pissn1617-5468
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/4620
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofVisualization of large and unstructured data sets
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-7
dc.titleA Survey of Implicit Surface Rendering Methods, and a Proposal for a Common Sampling Frameworken
gi.citation.endPage177
gi.citation.publisherPlaceBonn
gi.citation.startPage164
gi.conference.date9. - 11. September 2007
gi.conference.locationKaiserslautern

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