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Realtime ray tracing for current and future games

dc.contributor.authorSchmittler, Jörg
dc.contributor.authorPohl, Daniel
dc.contributor.authorDahmen, Tim
dc.contributor.authorVogelgesang, Christian
dc.contributor.authorSlusallek, Philipp
dc.contributor.editorDadam, Peter
dc.contributor.editorReichert, Manfred
dc.date.accessioned2019-10-11T11:42:14Z
dc.date.available2019-10-11T11:42:14Z
dc.date.issued2004
dc.description.abstractRecently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With the availability of a first prototype graphics board purely based on ray tracing, we have all the ingredients for a new generation of 3D graphics technology that could have significant consequences for computer gaming. However, hardly any research has been looking at how games could benefit from ray tracing. In this paper we describe our experience with two games: The adaption of a well known ego-shooter to a ray tracing engine and the development of a new game especially designed to exploit the features of ray tracing. We discuss how existing features of games can be implemented in a ray tracing context and what new effects and improvements are enabled by using ray tracing. Both projects show how ray tracing allows for highly realistic images while it greatly simplifies content creation.en
dc.identifier.isbn3-88579-379-2
dc.identifier.pissn1617-5468
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/28836
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofInformatik 2004 – Informatik verbindet – Band 1, Beiträge der 34. Jahrestagung der Gesellschaft für Informatik e.V. (GI)
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-50
dc.titleRealtime ray tracing for current and future gamesen
dc.typeText/Conference Paper
gi.citation.endPage153
gi.citation.publisherPlaceBonn
gi.citation.startPage149
gi.conference.date20.-24. September 2004
gi.conference.locationUlm
gi.conference.sessiontitleRegular Research Papers

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