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Playful cleverness revisited: open-source game development as a method for teaching software engineering

dc.contributor.authorKikkas, Kaido
dc.contributor.authorLaanpere, Mart
dc.contributor.editorMünch, Jürgen
dc.contributor.editorLiggesmeyer, Peter
dc.date.accessioned2019-02-20T10:12:59Z
dc.date.available2019-02-20T10:12:59Z
dc.date.issued2009
dc.description.abstractThis paper discussing using methods from the historical Internet hacker culture in teaching XXI century students. A case study was carried out in Tallinn University in the form of action research exercise. The playful learning approach was selected to involve students of two different courses in the full cycle of developing game scenarios for an open source strategy game The Battle for Wesnoth.en
dc.identifier.isbn978-3-88579-244-4
dc.identifier.pissn1617-5468
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/20382
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofSoftware Engineering 2009 - Workshopband
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-150
dc.titlePlayful cleverness revisited: open-source game development as a method for teaching software engineeringen
dc.typeText/Conference Paper
gi.citation.endPage272
gi.citation.publisherPlaceBonn
gi.citation.startPage267
gi.conference.date02.-06. März 2009
gi.conference.locationKaiserslautern
gi.conference.sessiontitleRegular Research Papers

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