Was Game Design und Mensch-Computer-Interaktion voneinander lernen können
dc.contributor.author | Stuckmann, Volker | |
dc.contributor.editor | Ziegler, Jürgen | |
dc.date.accessioned | 2017-06-22T19:28:20Z | |
dc.date.available | 2017-06-22T19:28:20Z | |
dc.date.issued | 2010 | |
dc.identifier.pissn | 1618-162X | |
dc.language.iso | de | |
dc.publisher | Oldenbourg Wissenschaftsverlag GmbH | |
dc.relation.ispartof | i-com: Vol. 9, No. 1 | |
dc.subject | Game Design | |
dc.subject | Mensch-Computer-Interaktion | |
dc.subject | Usability | |
dc.subject | Playability | |
dc.title | Was Game Design und Mensch-Computer-Interaktion voneinander lernen können | de |
dc.type | Text/Journal Article | |
gi.citation.endPage | 39 | |
gi.citation.publisherPlace | München | |
gi.citation.startPage | 34 | |
gi.conference.sessiontitle | research-article | |
gi.document.quality | digidoc |