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Physicalising Energy Usage of Living Spaces

dc.contributor.authorMarra, Konstantina
dc.contributor.authorSungur, Melek
dc.contributor.authorRahnamae, Negar
dc.contributor.authorvan Koningsbruggen, Rosa Donna
dc.date.accessioned2024-08-21T11:08:35Z
dc.date.available2024-08-21T11:08:35Z
dc.date.issued2024
dc.description.abstractTypically, energy consumption is recorded through a series of measurements, and while the potential impacts of it are discussed, the interconnection between causes and effects is often not clearly illustrated. Our project focuses on representing household energy consumption through data physicalisation and Augmented Reality. The demo consists of a studio maquette containing four household electronic devices: a laptop, washing machine, fridge, and lamp. The energy consumption of these devices is represented through the brightness of the device. To enhance the viewer's experience and show, we use AR storytelling to show the impact of this data on the climate. Motivating the user to make positive improvement to their household energy consumption behaviour.en
dc.identifier.doi10.18420/muc2024-mci-ws02-156
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/44290
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2024 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.rightshttp://purl.org/eprint/accessRights/RestrictedAccess
dc.rights.urihttp://purl.org/eprint/accessRights/RestrictedAccess
dc.titlePhysicalising Energy Usage of Living Spacesen
dc.typeText/Workshop Paper
gi.conference.date1.-4. September 2024
gi.conference.locationKarlsruhe
gi.conference.sessiontitleMCI-WS02: 17th Workshop "Be-greifbare Interaktion"

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