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Workshopband MuC 2024

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  • Konferenzbeitrag
    Intelligent Gaze-based Interaction
    (Mensch und Computer 2024 - Workshopband, 2024) Eggenkemper, Florian
    Many approaches tried to make the traditional input method of keyboard and mouse more ergonomically pleasant to use or to exchange the used hardware. One of those approaches is the use of eye tracking, which tries to solve many of the efficiency and health problems by using gaze as input. One key challenge with those systems is the imprecision of eye tracking hardware, resulting from hardware as well as physiological limitations. The main goal of this research work is to create a system, that improves the accuracy of gaze-based input devices on an application level.
  • Konferenzbeitrag
    Leveraging Virtual Reality Simulation to Engage Non-Disabled People in Reflection on Access Barriers for Disabled People
    (Mensch und Computer 2024 - Workshopband, 2024) Brogle, Timo; Ermoshkin, Andrej Vladimirovic; Vakhutinskiy, Konstantin; Priewe, Sven; Wittig, Claas; Meiners, Anna-Lena; Gerling, Kathrin; Alexandrovsky, Dmitry
    Disabled people experience many barriers in daily life, but non-disabled people rarely pause to reflect and engage in joint action to advocate for access. In this demo, we explore the potential of Virtual Reality (VR) to sensitize non-disabled people to barriers in the built environment. We contribute a VR simulation of a major traffic hub in Karlsruhe, Germany, and we employ visual embellishments and animations to showcase barriers and potential removal strategies. Through our work, we seek to engage users in conversation on what kind of environment is accessible to whom, and what equitable participation in society requires. Additionally, we aim to expand the understanding of how VR technology can promote reflection through interactive exploration.
  • Konferenzbeitrag
    PictographAI: Interactive Generation of Stylized Pictographs for Presentations
    (Mensch und Computer 2024 - Workshopband, 2024) Makarem, Sarah; Röddiger, Tobias; Riedel, Till; Beigl, Michael
    In today’s data-driven world, effective data visualization is crucial for communication. Recent studies have shown that meaningful and relevant visual embellishments and decorations can significantly enhance data visualization memorability and comprehension. Hence, we introduce PictographAI, a generative tool integrated into presentation software to transform traditional bar charts into Pictographic visualizations. Utilizing a multimodal AI pipeline, PictographAI processes text, images, and raw data from presentation slides to automatically generate contextually appropriate pictographs. Our pipeline uses an Large language model agent, a text-guided image-inpainting model, and algorithmic post-processing to make sense of the slide contents and generate pictographs. As users update their presentation slides, the AI pipeline automates the generation of new pictographs that represent the respective contents. In this work, we demonstrate the concept and working principle that motivates the system architecture and the generative AI pipeline on a bar chart generation use case that integrates into a presentation slide creation workflow.
  • Konferenzbeitrag
    SenseCube: Evaluating Visual and Vibration Feedback in a Peripheral Tangible Notification Device
    (Mensch und Computer 2024 - Workshopband, 2024) Koopmann, Antonia; Khadse, Susmita; Halaharavi, Hemanth Kumar; Ruiz, Nicolás; Putze, Susanne; Döring, Tanja
    In digital environments, on-screen notifications tend to be highly disruptive and distracting but at the same time necessary to keep an overview over the current and upcoming tasks. In this context, we developed two versions (light-based and vibration-based) of a tangible notification manager called SenseCUBE and ran a within subject study with 9 participants to evaluate which version was perceived to be less disruptive. Participants had to solve a task while being notified by the SenseCUBEs and complete a TLX questionnaire to measure the task workload. Results suggest that there is no difference in the disruptiveness between the light SenseCUBE and the vibration SenseCUBE. Nonetheless, the light notifications were experienced as more effective in communicating the level of urgency of the notifications.
  • Konferenzbeitrag
    Bridging Hearts: Leveraging AI for Emotional Connection in Long-Distance Relationships
    (Mensch und Computer 2024 - Workshopband, 2024) Pankhuri, Pankhuri; Aghamohammadian, Nasim
    In today's interconnected world, long-distance relationships (LDRs) present distinct challenges in maintaining emotional intimacy across geographical separations. This study investigates the dynamics of intimate communication within LDRs and examines the potential of AI-driven personalization to enhance emotional connections. Design workshops employing divergent and convergent thinking allowed participants to identify challenges and propose solutions across three themes: Enhancing Communication and Connection, Supporting Well-being and Engagement, and Addressing Technology Proficiency and Accessibility. Participants stressed the importance of personalized communication tools, AI-mediated interventions, and strategic planning to bridge emotional gaps in LDRs. The findings highlight the role of AI-driven technology in fostering emotional bonds and well-being in LDRs, emphasizing the need for inclusive and user-friendly technologies to support diverse user populations. By leveraging AI-driven personalization, this research aims to improve communication satisfaction, strengthen emotional connections, and enhance overall well-being in long-distance relationships, underscoring AI's potential to facilitate communication, deepen emotional bonds, and promote well-being and engagement for individuals navigating the complexities of distant connections.
  • Konferenzbeitrag
    Transferscope – Making Multi-Modal Conditioning for Image Diffusion Models Tangible
    (Mensch und Computer 2024 - Workshopband, 2024) Pietsch, Christopher; Stankowski, Aeneas
    The significance of artificial intelligence (AI) is progressively amplifying for designers, especially within the domain of human-computer interaction. For design students, a foundational comprehension of machine learning (ML) algorithms is indispensable to navigate and utilize this technology in both theoretical and applied contexts - in order to leverage it within design proposals, and also within the design process. Generative AI Tools have rapidly entered creative processes of designers and artists alike, and have been heavily adopted by lay people. They have been praised for democratizing high-quality image creation. However, there are still concerns about the limited artistic control and steerability they provide , especially for professional creatives. This raises questions about how well these tools can be integrated into carefully developed creative workflows, given the constraints on composition and detail. Additionally, text2image algorithms are highly competitive with more manual creation and visualisation techniques in terms of speed and fidelity, while lacking opportunities for deliberation and fine-grained control. As a physical artifact, Transferscope attempts to tangibly introduce professional designers and students to generative AI powered workflows that facilitate creative control, while maintaining the option to leverage serendipity-driven iteration uniquely made possible by the instant-availability provide by image generation models like stable diffusion.Transferscope serves an educational purposes within an experiential teaching approach, and has been designed to work within exhibition and classroom settings alike.
  • Konferenzbeitrag
    ConMusiCo: A TUI Connecting Children through Shared Music Making
    (Mensch und Computer 2024 - Workshopband, 2024) Klapperich, Holger; Wohlmacher, Bernhard; Seiffert, Tom; Focken, Mareike; Großkopp, Sabrina; Huldtgren, Alina
    ConMusiCo is a tangible user interface (TUI) that connects two children in a shared musical activity over a distance. Feeling related as a core human need was key in the development of the TUI. In a co-design process we explored with children, how to express different emotions and how a TUI needs to be designed to support shared musical activities. The work combines research on supporting relatedness through technology, as well as insights on the positive effects of music making on pro-social behavior.
  • Konferenzbeitrag
    On the Journey to Inclusive Mobility: A Solution for Neurodivergent Public Transport Users
    (Mensch und Computer 2024 - Workshopband, 2024) Bao, Lining; Maybauer, Finn Nils; Hartz, Katrin; Pelzer, Leonard; Lang, Patrick Raul
    An accessible design is necessary for a system that is inclusive to all users regardless their abilities. Systems for public transportation often do not address the needs of neurodivergent people. Therefore a combination of Ability-Based Design (ABD) and Value-Sensitive Design (VSD) was used to elaborate a list of features to make planning and navigation apps for public transportation more supportive for neurodivergent users including people with dyslexia or ADHD. A designed solution is a travel assistant that can react to unplanned external influences and support users during their travels. A first prototype was developed and evaluated by several experts. Due to the lack of freely usable live information and disturbance messages during navigation, the development of a new navigation system is not effective. Therefore, we have generated a set of features that practitioners can integrate into existing navigation apps.
  • Workshop
    17th Workshop "Be-greifbare Interaktion"
    (Mensch und Computer 2024 - Workshopband, 2024) van Koningsbruggen, Rosa; Delgado Rodriguez, Sarah; Maierhöfer, Vitus; Waldschütz, Hannes; Youssef, Yara; Kullmann, Max; Nischwitz, Lena
    Tangible interaction centers around the manipulation of physical objects and the usage of our bodies, thus involving the environment and physical context stronger than visual or speech-based interfaces. The wide range of possibilities for integrating sensors and computing systems into the physical environment provides ample design space. The research field of Tangible Interaction investigates this scope, to enable meaningful and human-oriented applications. In this workshop, the German Informatics Society (GI) specialist group “Be-greifbare Interaktion” of the Department of Human-Computer Interaction offers a forum for scientific discourse and interdisciplinary discussion. Contributions range from theoretical, critical and forward-looking reflections, to design work and practical implementations. This year’s theme is “Back to Basics”, exploring how tangibles can be used for learning and how to design for them. The workshop opens the discussion to a broader audience of experts and students, to disclose current developments and generate new impulses for the research field.
  • Konferenzbeitrag
    The effect of anthropomorphic design on the perceived trustworthiness of AI-based assistance systems
    (Mensch und Computer 2024 - Workshopband, 2024) Reuter, Muriel
    Artificial intelligence (AI) has become an omnipresent part of everyday life and increasingly also of the world of work. The design of human-AI interaction plays a crucial role in this context. This project aims to analyze the effect of anthropomorphic design elements on perceived trustworthiness. Positive and negative consequences are to be investigated in a mixed-methods approach in realistic laboratory settings. The aim is to develop guidelines for the design of anthropomorphic AI systems in a work context.