The death of a genre: self-driving cars and car racing video games
dc.contributor.author | Dobberthin, Jens | de_DE |
dc.contributor.author | Wu, Jian | de_DE |
dc.contributor.editor | Diefenbach, Sarah | de_DE |
dc.contributor.editor | Henze, Niels | de_DE |
dc.contributor.editor | Pielot, Martin | de_DE |
dc.date.accessioned | 2017-11-22T15:02:08Z | |
dc.date.available | 2017-11-22T15:02:08Z | |
dc.date.issued | 2015 | |
dc.description.abstract | Whilst self-driving cars have a long tradition in literature and movies, the role of self-driving cars in video games is quite unclear. The application presented in this paper is an early attempt to develop a car racing video game in the age of self-driving cars. Most likely, self-driving cars will cause the death of this genre, and thus our demo is meant as a thought-provoking contribution. | de_DE |
dc.identifier.isbn | 978-3-11-044392-9 | de_DE |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/7865 | |
dc.publisher | De Gruyter Oldenbourg | de_DE |
dc.relation.ispartof | Mensch und Computer 2015 – Proceedings | de_DE |
dc.relation.ispartofseries | Mensch & Computer | de_DE |
dc.subject | video games | de_DE |
dc.subject | autonomous driving | de_DE |
dc.subject | human-computer interaction | de_DE |
dc.title | The death of a genre: self-driving cars and car racing video games | de_DE |
dc.type | Text/Workshop Paper | de_DE |
gi.citation.endPage | 453 | |
gi.citation.publisherPlace | Berlin | de_DE |
gi.citation.startPage | 451 | de_DE |
gi.conference.sessiontitle | GI: Abendveranstaltung | de_DE |
gi.document.quality | digidoc | de_DE |
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