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The death of a genre: self-driving cars and car racing video games

dc.contributor.authorDobberthin, Jensde_DE
dc.contributor.authorWu, Jiande_DE
dc.contributor.editorDiefenbach, Sarahde_DE
dc.contributor.editorHenze, Nielsde_DE
dc.contributor.editorPielot, Martinde_DE
dc.date.accessioned2017-11-22T15:02:08Z
dc.date.available2017-11-22T15:02:08Z
dc.date.issued2015
dc.description.abstractWhilst self-driving cars have a long tradition in literature and movies, the role of self-driving cars in video games is quite unclear. The application presented in this paper is an early attempt to develop a car racing video game in the age of self-driving cars. Most likely, self-driving cars will cause the death of this genre, and thus our demo is meant as a thought-provoking contribution.de_DE
dc.identifier.isbn978-3-11-044392-9de_DE
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/7865
dc.publisherDe Gruyter Oldenbourgde_DE
dc.relation.ispartofMensch und Computer 2015 – Proceedingsde_DE
dc.relation.ispartofseriesMensch & Computerde_DE
dc.subjectvideo gamesde_DE
dc.subjectautonomous drivingde_DE
dc.subjecthuman-computer interactionde_DE
dc.titleThe death of a genre: self-driving cars and car racing video gamesde_DE
dc.typeText/Workshop Paperde_DE
gi.citation.endPage453
gi.citation.publisherPlaceBerlinde_DE
gi.citation.startPage451de_DE
gi.conference.sessiontitleGI: Abendveranstaltungde_DE
gi.document.qualitydigidocde_DE

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