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Towards Investigating the Effects of Athletic Avatars and Room Size on Time Perception

dc.contributor.authorKocur, Martin
dc.date.accessioned2023-08-24T06:24:25Z
dc.date.available2023-08-24T06:24:25Z
dc.date.issued2023
dc.description.abstractSubjective perception of time is malleable and depends on spatial factors such as the size of the surrounding environment. Previous work shows that room size affects time perception based on the perceived travel distance. Time is perceived to pass quicker in large rooms than in small rooms, as the perceived or anticipated travel distance appears to be smaller than the same distance in a small room. Perceiving travel distances, however, is known to depend on the physical abilities of the own body. Virtual reality (VR) enables users to embody avatars associated with different physical abilities. Hence, it is unclear whether an avatar’s characteristics can also modulate time perception. Therefore, we are planning to conduct a study with 32 participants where we immerse users in virtual environments of different sizes (medium and large) while embodying avatars with varying athleticism (medium and athletic). We hypothesize that embodying an athletic avatar in a large room causes the perception of time passing faster (i.e., shortening of time). We assume that avatar embodiment mediates effects on time perception caused by environmental size.de
dc.identifier.doi10.18420/muc2023-mci-ws05-425
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/42076
dc.publisherGI
dc.relation.ispartofMensch und Computer 2023 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.titleTowards Investigating the Effects of Athletic Avatars and Room Size on Time Perceptionde
dc.typeText/Workshop Paper
gi.conference.date3.-6. September 2023
gi.conference.locationRapperswil
gi.conference.sessiontitleMCI-WS05: Time and Timing in Human-Computer Interaction

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