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Look without Feel -A Basal Gap in the Multi-Touch Prototyping Process

dc.contributor.authorFreitag, Georgde
dc.contributor.authorWegner, Michaelde
dc.contributor.authorTränkner, Michaelde
dc.contributor.authorWacker, Markusde
dc.contributor.editorBoll, Susanne
dc.contributor.editorMaaß, Susanne
dc.contributor.editorMalaka, Rainer
dc.date.accessioned2017-11-22T14:54:41Z
dc.date.available2017-11-22T14:54:41Z
dc.date.issued2013
dc.description.abstractPrototyping a user interface is an important workflow step to establish the look und feel of an application in early development. We discuss a model for this process and show that, currently, it is heavily skewed toward the look aspect. This could prove to be a problem when designing highly interactive natural user interfaces, which put a stronger emphasis on the feel of an application. In order to thoroughly analyze this gap we compare eight current prototyping tools, by using a multi-touch application scenario. From this evaluation we derive requirements for a tool more suited towards multi-touch prototyping.en
dc.identifier.isbn978-3-486-77856-4
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/7493
dc.language.isoenen
dc.publisherOldenbourg Verlag
dc.relation.ispartofMensch & Computer 2013: Interaktive Vielfalt
dc.subjectmulti-touchde
dc.subjectprototypingde
dc.subjectinteractionde
dc.subjectdesignde
dc.titleLook without Feel -A Basal Gap in the Multi-Touch Prototyping Processen
dc.typemuc: langbeitrag (vorträge)en
gi.citation.endPage168
gi.citation.publisherPlaceMünchen
gi.citation.startPage159de_DE
gi.conference.sessiontitleSession06: Prototyping und Usability Engineeringde_DE
gi.document.qualitydigidoc

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