Look without Feel -A Basal Gap in the Multi-Touch Prototyping Process
dc.contributor.author | Freitag, Georg | de |
dc.contributor.author | Wegner, Michael | de |
dc.contributor.author | Tränkner, Michael | de |
dc.contributor.author | Wacker, Markus | de |
dc.contributor.editor | Boll, Susanne | |
dc.contributor.editor | Maaß, Susanne | |
dc.contributor.editor | Malaka, Rainer | |
dc.date.accessioned | 2017-11-22T14:54:41Z | |
dc.date.available | 2017-11-22T14:54:41Z | |
dc.date.issued | 2013 | |
dc.description.abstract | Prototyping a user interface is an important workflow step to establish the look und feel of an application in early development. We discuss a model for this process and show that, currently, it is heavily skewed toward the look aspect. This could prove to be a problem when designing highly interactive natural user interfaces, which put a stronger emphasis on the feel of an application. In order to thoroughly analyze this gap we compare eight current prototyping tools, by using a multi-touch application scenario. From this evaluation we derive requirements for a tool more suited towards multi-touch prototyping. | en |
dc.identifier.isbn | 978-3-486-77856-4 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/7493 | |
dc.language.iso | en | en |
dc.publisher | Oldenbourg Verlag | |
dc.relation.ispartof | Mensch & Computer 2013: Interaktive Vielfalt | |
dc.subject | multi-touch | de |
dc.subject | prototyping | de |
dc.subject | interaction | de |
dc.subject | design | de |
dc.title | Look without Feel -A Basal Gap in the Multi-Touch Prototyping Process | en |
dc.type | muc: langbeitrag (vorträge) | en |
gi.citation.endPage | 168 | |
gi.citation.publisherPlace | München | |
gi.citation.startPage | 159 | de_DE |
gi.conference.sessiontitle | Session06: Prototyping und Usability Engineering | de_DE |
gi.document.quality | digidoc |
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