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Echtzeit-Fingertracking in Unity 3D durch 3D Convolutional Neural Networks in einem Multi-Depth-Camera-Setup

dc.contributor.authorDewitz, Bastian
dc.contributor.authorPicker, Tobias
dc.contributor.authorGeiger, Chris
dc.contributor.authorSteinicke, Frank
dc.contributor.editorWeier, Martin
dc.contributor.editorBues, Matthias
dc.contributor.editorWechner, Reto
dc.date.accessioned2022-06-02T20:26:39Z
dc.date.available2022-06-02T20:26:39Z
dc.date.issued2021
dc.identifier.doi10.18420/vrar2021_8
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/38693
dc.language.isode
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofGI VR / AR Workshop
dc.titleEchtzeit-Fingertracking in Unity 3D durch 3D Convolutional Neural Networks in einem Multi-Depth-Camera-Setupde
dc.typeText/short
gi.conference.date9.-10. September 2021
gi.conference.locationSankt Augustin

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