Towards using the full human potential in games and virtual environments
dc.contributor.author | Beckhaus, Steffi | |
dc.contributor.editor | Dadam, Peter | |
dc.contributor.editor | Reichert, Manfred | |
dc.date.accessioned | 2019-10-11T11:42:15Z | |
dc.date.available | 2019-10-11T11:42:15Z | |
dc.date.issued | 2004 | |
dc.description.abstract | Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard and screen show the effectiveness of these interfaces in their context. To enhance the experience in games, to generate more immersive VEs, to facilitate new interaction paradigms, and, ultimately, to increase the fun factor, it is worth expanding the current view on interaction techniques and devices and considering the full human potential for display and control options. | en |
dc.identifier.isbn | 3-88579-379-2 | |
dc.identifier.pissn | 1617-5468 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/28842 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik e.V. | |
dc.relation.ispartof | Informatik 2004 – Informatik verbindet – Band 1, Beiträge der 34. Jahrestagung der Gesellschaft für Informatik e.V. (GI) | |
dc.relation.ispartofseries | Lecture Notes in Informatics (LNI) - Proceedings, Volume P-50 | |
dc.title | Towards using the full human potential in games and virtual environments | en |
dc.type | Text/Conference Paper | |
gi.citation.endPage | 176 | |
gi.citation.publisherPlace | Bonn | |
gi.citation.startPage | 175 | |
gi.conference.date | 20.-24. September 2004 | |
gi.conference.location | Ulm | |
gi.conference.sessiontitle | Regular Research Papers |
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