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Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children

dc.contributor.authorGerling, Kathrin Maria
dc.contributor.authorKlauser, Matthias
dc.contributor.authorMasuch, Maic
dc.date.accessioned2017-11-22T14:49:11Z
dc.date.available2017-11-22T14:49:11Z
dc.date.issued2010
dc.description.abstractThis paper describes a camera-based approach towards creating a tangible interface for serious games. We introduce our game for dental health targeted at school children which implements the Nintendo WiiMote as infrared camera. Paired with a gesture-recognition system, this combination allows us to apply real-world items as input devices. Thereby, the game tries to address different aspects of dental hygiene along with the improvement of children’s motor skills. In our focus group test, we found that tangible interfaces offer great potential for educational purposes and can be used to engage kids in a playful learning process by addressing their childlike curiosity and fostering implicit learning.de_DE
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/7378
dc.language.isoende_DE
dc.relation.ispartofMensch & Computer 2010 Entertainment Interfaces Trackde_DE
dc.subjectSerious Gamesde_DE
dc.subjectTangible User Interfacesde_DE
dc.subjectDesign for Childrende_DE
dc.titleSerious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Childrende_DE
dc.typeText/Conference Paperde_DE
gi.citation.endPage36
gi.citation.startPage29de_DE
gi.conference.sessiontitleEntertainment Interfaces Trackde_DE
gi.document.qualitydigidocde_DE

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