Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children
dc.contributor.author | Gerling, Kathrin Maria | |
dc.contributor.author | Klauser, Matthias | |
dc.contributor.author | Masuch, Maic | |
dc.date.accessioned | 2017-11-22T14:49:11Z | |
dc.date.available | 2017-11-22T14:49:11Z | |
dc.date.issued | 2010 | |
dc.description.abstract | This paper describes a camera-based approach towards creating a tangible interface for serious games. We introduce our game for dental health targeted at school children which implements the Nintendo WiiMote as infrared camera. Paired with a gesture-recognition system, this combination allows us to apply real-world items as input devices. Thereby, the game tries to address different aspects of dental hygiene along with the improvement of children’s motor skills. In our focus group test, we found that tangible interfaces offer great potential for educational purposes and can be used to engage kids in a playful learning process by addressing their childlike curiosity and fostering implicit learning. | de_DE |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/7378 | |
dc.language.iso | en | de_DE |
dc.relation.ispartof | Mensch & Computer 2010 Entertainment Interfaces Track | de_DE |
dc.subject | Serious Games | de_DE |
dc.subject | Tangible User Interfaces | de_DE |
dc.subject | Design for Children | de_DE |
dc.title | Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children | de_DE |
dc.type | Text/Conference Paper | de_DE |
gi.citation.endPage | 36 | |
gi.citation.startPage | 29 | de_DE |
gi.conference.sessiontitle | Entertainment Interfaces Track | de_DE |
gi.document.quality | digidoc | de_DE |
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