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Complementary interfaces for visual computing

dc.contributor.authorZagermann, Johannes
dc.contributor.authorHubenschmid, Sebastian
dc.contributor.authorBalestrucci, Priscilla
dc.contributor.authorFeuchtner, Tiare
dc.contributor.authorMayer, Sven
dc.contributor.authorErnst, Marc O.
dc.contributor.authorSchmidt, Albrecht
dc.contributor.authorReiterer, Harald
dc.date.accessioned2022-11-22T09:55:28Z
dc.date.available2022-11-22T09:55:28Z
dc.date.issued2022
dc.description.abstractWith increasing complexity in visual computing tasks, a single device may not be sufficient to adequately support the user’s workflow. Here, we can employ multi-device ecologies such as cross-device interaction, where a workflow can be split across multiple devices, each dedicated to a specific role. But what makes these multi-device ecologies compelling? Based on insights from our research, each device or interface component must contribute a complementary characteristic to increase the quality of interaction and further support users in their current activity. We establish the term complementary interfaces for such meaningful combinations of devices and modalities and provide an initial set of challenges. In addition, we demonstrate the value of complementarity with examples from within our own research.en
dc.identifier.doi10.1515/itit-2022-0031
dc.identifier.pissn2196-7032
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/39765
dc.language.isoen
dc.publisherDe Gruyter
dc.relation.ispartofit - Information Technology: Vol. 64, No. 4-5
dc.subjectcomplementary interfaces
dc.subjectubiquitous computing
dc.subjectcross-device interaction
dc.subjecthybrid user interfaces
dc.subjectmultimodal interaction
dc.titleComplementary interfaces for visual computingen
dc.typeText/Journal Article
gi.citation.endPage154
gi.citation.publisherPlaceBerlin
gi.citation.startPage145
gi.conference.sessiontitleArticle

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